- Jan 23, 2017
- 223
- 64
Is there a way to make a teleport force melee only as a player teleports to a melee only room?
Reason I ask is because some kids found a way to get around the triggers I have in place for a melee only room and of course, they seem to like greifing other players with it. How they managed this, I'm not sure yet but I am hoping that adding it to the teleport instead can solve this problem.
Currently I have 2 triggers wrapped around the melee only room.
tf_add_player_condition melee only with a duration of 0.1 and cannot switch from melee with a duration of -1
This method worked great for around a year but last night, even engi's were pulling out their pda and building with in the triggers while others were able to cycle through their other weapons as well.
Reason I ask is because some kids found a way to get around the triggers I have in place for a melee only room and of course, they seem to like greifing other players with it. How they managed this, I'm not sure yet but I am hoping that adding it to the teleport instead can solve this problem.
Currently I have 2 triggers wrapped around the melee only room.
tf_add_player_condition melee only with a duration of 0.1 and cannot switch from melee with a duration of -1
This method worked great for around a year but last night, even engi's were pulling out their pda and building with in the triggers while others were able to cycle through their other weapons as well.