WiP in WiP, post your screenshots!

Etasus

L420: High Member
Jul 24, 2016
463
251
Shit ton of work today:
finale2017_smallbiscuit0005.jpg
finale2017_smallbiscuit0006.jpg
finale2017_smallbiscuit0007.jpg
finale2017_smallbiscuit0008.jpg
finale2017_smallbiscuit0009.jpg
finale2017_smallbiscuit0010.jpg
finale2017_smallbiscuit0011.jpg
I managed to completely seal my map from the god awful skybox, threw rubble into the exits (to make it seem like the map is more than just the final cp, and also to keep them in the final cp area), threw some signs around to tell you what point you're trying to cap, and threw in a nice set of things to break up the wall texture... I completely forgot about red's spawn, and should probably fix that...
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Shit ton of work today:
finale2017_smallbiscuit0005.jpg
finale2017_smallbiscuit0006.jpg
finale2017_smallbiscuit0007.jpg
finale2017_smallbiscuit0008.jpg
finale2017_smallbiscuit0009.jpg
finale2017_smallbiscuit0010.jpg
finale2017_smallbiscuit0011.jpg
I managed to completely seal my map from the god awful skybox, threw rubble into the exits (to make it seem like the map is more than just the final cp, and also to keep them in the final cp area), threw some signs around to tell you what point you're trying to cap, and threw in a nice set of things to break up the wall texture... I completely forgot about red's spawn, and should probably fix that...
I feel like the sand blend texture would work better for those displacements of rubble. Just my thoughts though.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I don't care too much about lighting at the moment, I'm currently just trying to get the gameplay details in...
Light is a very essential part in gameplay. Its more important than you realize. Improper lighting can guide players to the wrong direction and this does heavily affect the outcome of a map. If players dont notice a doorway and dont use it, once its lit the map changes since they will use that doorway, any playtesting before lighting up that doorway is for that reason mostly useless on that part.

Dont underestimate the power of light. Its has the power to control the behaviour of players.

As a famous pyro sith lord once said "You dont know the power of the dark side (of the map)"
 

Etasus

L420: High Member
Jul 24, 2016
463
251
Light is a very essential part in gameplay. Its more important than you realize. Improper lighting can guide players to the wrong direction and this does heavily affect the outcome of a map. If players dont notice a doorway and dont use it, once its lit the map changes since they will use that doorway, any playtesting before lighting up that doorway is for that reason mostly useless on that part.

Dont underestimate the power of light. Its has the power to control the behaviour of players.
I understand this... I don't care about lighting at the moment, for the sole reason that I'm trying to get the details in...
My goal is to make the details first, then get any gameplay elements in, essential if this were to be an actual map (like signs and such), then I will do a major lighting pass for the final contest... If I like the map enough, I may make it into an actual map...

It's not that I don't care about lighting at all, I understand the importance of lighting, but right now, I'm mostly just trying to make the map look good...
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
I made something. (I also believe this is my first wip post on this thread)
wip.png
wip2.png
wip3.png

Mind the quality of the screenshots.