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CTF Warehouse (CP) 2017-05-04

Sentry

L1: Registered
Jul 21, 2016
17
14
Warehouse (CP) - My first map

At the beginning, sorry for my English.
Hello! That's my first map. :p
It's not perfect (not even good), but for the first time I think it's ok. That's all. I hope you enjoy it. :D 20170504201237_1.jpg 20170504201252_1.jpg 20170504201258_1.jpg 20170504201307_1.jpg 20170504201312_1.jpg 20170504201319_1.jpg 20170504201331_1.jpg 20170504201337_1.jpg 20170504201343_1.jpg 20170504201606_1.jpg 20170504201617_1.jpg 20170504201630_1.jpg 20170504201734_1.jpg 20170504201737_1.jpg 20170504201749_1.jpg 20170504201816_1.jpg 20170504201824_1.jpg 20170504201832_1.jpg 20170504201838_1.jpg 20170504201846_1.jpg 20170504201859_1.jpg 20170504201901_1.jpg 20170504201907_1.jpg 20170504201911_1.jpg 20170504201917_1.jpg 20170504201922_1.jpg 20170504201944_1.jpg 20170504201958_1.jpg 20170504202014_1.jpg 20170504202018_1.jpg 20170504202049_1.jpg 20170504202053_1.jpg 20170504202258_1.jpg
 
Sep 28, 2016
109
61
Welcome!

If you would like to get your map tested, you should probably rename it (before you compile) to follow some sort of versioning. For example, your map file would be "cp_warehouse_a1.vmf" for alpha version 1. Just increment the number each time you publish a new version.

It seems you got a little overzealous with those barrels and windows lol, try to refrain from propspam especially in alpha.

Your lighting is a little off but not too bad for your first map, try to use light_spot entities for most lighting. Also check out this lighting tutorial (warning, it's a bit long)
 

Sentry

L1: Registered
Jul 21, 2016
17
14
Thanks for advice. It's not alpha. It's last version. :p I just wanted some advices (to make my next project better). :)