Class N' Buildables - Reference Prefab

Class N' Buildables - Reference Prefab 1.0

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Class N' Buildables - Reference Prefab - Prefab for easy and fast placement of models for reference and scale.

CNB is a prefab pack that comes with a prefab for playermodels and Engineer buildings. Buildings are listed on a seperate tab from the 9 class playermodels. Buildings tab include all Engineer buildings varying from level 1-3 models.

Mainly the prefab is for quick visual of scale reference for new and experienced mappers alike. Buildings suit well for visual guidance with Engineer nests in MvM maps.

The prefab isn't a vmf like some prefabs, instead it works under Hammer's prefab tab, so you can insert them into your map without the hassle of opening additional vmfs for copying.

Easy installation, just extract the files to /Team Fortress 2/bin/Prefabs
Low filesize is due to prefab files being very very small with the addition of being compressed by zip, pretty fast download.
Pack made by me.
47448-3fc0c3ab1d66f8ea16bba5b2eff80101.jpg
 
Last edited:

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847
I don't understand. Couldn't you just put a prop_static with the player models and building models? Then to simulate sentry gun range just set a fade distance on the model? I get that it's using the hammer prefab tab, but for me It just seems easier to just do it manually once and then just copy them where i need them.

Maybe put more pictures of what's included because I feel like this pack is including more that what I'm understanding.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Fixed the file path on the previous post. The class folder includes all of the nine classes, for scaling purposes. The second, building folder includes Engineer buildings (lvl1, 2 and 3). Teleporters only have a single model since it doesn't get visual upgrades. The Engineer buildings can be used for figuring out Engi spots in normal maps, but my main thought was their use in MvM (Sentry Gun Level 3 and Teleporter), since the brush entities for Engineer Bot spots had to be the volume of these two models (iirc).