Like what nick says, you need to set it to start disabled.
Also you have the map entirely in fullbright, meaning that you have zero light sources in your map. Adding a light_environment will make your map look better.
Another problem that I saw that wasn't asked by you was that the spawns are directly over a deathpit.
The player spawns are nearly teetering off the cliff into the death pit below.
You've also got reds respawn room not named red_respawnroom, so the respawnroom visualizer doesnt have an attached respawn room.
ok, but i tried moving the station it is still black probably of mat_phong 0. Also, how do I fix this?Your lighting looks weird because your sun pitch is nearly 90 degrees (that's directly overhead). If you pick an angle between 25-75 it will look much more natural. As for the upgrade station, its origin is probably buried in a brush so it's not receiving any light.
"mat_phong 0" is known to cause the black texture issue on the upgrade station. You could try doing a workaround with the "info_lighting" entity, which should override the upgrade station's lighting assigned by the map itself for the closest one to the info_lighting's entity, but I'm not sure whether it would fix it because you're using "mat_phong 0".ok, but i tried moving the station it is still black probably of mat_phong 0. Also, how do I fix this?View: https://www.youtube.com/watch?v=yXTyAfaT7KU
(it is this way, because my pc is a potato and it is unwatchable otherwise)