Sound bug in resupply lockers

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
When testing my map on a dedicated server, I found an interesting sound bug with the resupply lockers in my map.

If a player is on the red team and near a resupply locker, they can hear it's sound coming from it when a player on the blue team touches one of their resupply lockers. The same goes for players on the blue team when a red player touches one their resupply lockers. However, if a player on the same team touches a resupply locker, the sound will only come from that locker and none other.

I checked my locker props and triggers for them. All checks out fine. Example: Trigger func_regenerate is set for prop_locker_red_7 and is set for the "Red" team. Same checks out for all the other resupply lockers as well.

Everything checks out fine with iterlopers as well.

I should also mention that all resupply lockers are from the ABS Ultimate Map Pack rather than self created.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
It's weird since the resupply lockers' sound is not ambiental but client-side, which means that you're touching a "func_regenerate" trigger yourself.
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
I put in 2 more resupply lockers but manually made them this time. One for red and one for blue but, they only produce the same results. :(

Seems it has something to do with the triggers as this time I used a different locker prop and even gave them more simple name like "red_locker_1". Yet the sound still comes from the other team's resupply lockers.

I'm starting to run out of ideas. :(
 

henke37

aa
Sep 23, 2011
2,075
515
You did check that the entity names are unique, right?
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
Yup, all have different names. I went as far as naming the triggers with different names and still got the same results. Figured hey, what could it hurt at this point lol.