mvm bots can attack from their spawn + following nav prefer

Billo

aa
Feb 8, 2016
921
404
first of all i have a weird problem that some bots such as soldiers can attack from their spawn
and second i added nav prefer like coal town has for example but i dont see it to work everytime or if it does how do i control it?
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
3 reasons why bots can attack from the spawnroom:
  • The "CanBotsAttackWhileInSpawnRoom No" Line is missing in the popfile (should be directly in the WaveSchedule)
  • The bots themselve contain a "Attributes AlwaysFireWeapon"
  • The spawnroom isnt made from just 1 spawnroom entity (the entity can be made from multiple brushes, and these brushes dont have to be connected - but they still should be 1 entity)
 

Billo

aa
Feb 8, 2016
921
404
could you send me an image showing what you mean cause i dont find it unfortuanatelly :/
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
You could always try nav avoid /nav block but I had limited success with these.
 

Billo

aa
Feb 8, 2016
921
404
oh it appears it actually worked but bots used to go on the one way most of the times so i thought that it may not work