Tyro Station [Deleted]

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Cynder loves Portal

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Jan 9, 2016
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Tyro Station - Beware of the train...

Fixed a load of misaligned brushes and made some improvements to the crossing warning system.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
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The layout is the same but I have now made the most complex map logic that I've ever done!!!

To activate the train now, you have to turn the main breaker in the breaker room.

How to turn the breaker:
1. hit the grey (currently purple and black) button 4 times.

2. hit the button that is green and says "Push to Close"
(if done correctly, you'll hear a klaxon and the red signals will be blinking.

3. Shoot all the RED buttons to activate the breaker.
if done correctly the klaxon will stop and the red signals will be just glowing red.

Read the rest of this update entry...
 

Cynder loves Portal

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Jan 9, 2016
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Two things @Micnax -
1. Yes this has an light_env
2. This is a fast compile and before you moan at me at the download being one, my computer crashed pretty bad before I could do a proper one.

I will upload the proper compile asap.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
Two things @Micnax -
1. Yes this has an light_env
2. This is a fast compile and before you moan at me at the download being one, my computer crashed pretty bad before I could do a proper one.

I will upload the proper compile asap.

if you have a light_env and your map is full-bright you have a bigger issue than just a fast compile. Chances are you have a leak; run your compile log through the interlopers error checker for info
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Two things @Micnax -
1. Yes this has an light_env
2. This is a fast compile and before you moan at me at the download being one, my computer crashed pretty bad before I could do a proper one.

I will upload the proper compile asap.
Maybe you meant you compiled without VRAD? Fast compiles will still have lighting, albeit not "good" lighting. Regardless, I wouldn't bother uploading anything without all of those boxes checked...
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
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This is a fast compile and before you moan at me at the download being one, my computer crashed pretty bad before I could do a proper one.
I don't like this attitude of yours, to be honest. If you couldn't do a proper compile, that's a problem of yours and no reason calling the expectable complaints about it being a fast-compile "moaning". To me this seems like disrespectfully pretending your failures are proper behaviour. This isn't just based on this exact case.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
You don't need to reupload your map several times. I noticed Tyro Station has been uploaded two previous times, deleted once and second ignored (?). Multiple downloads of the same map is basically clutter so that's why I wanted to remind.
 

The Siphon

L6: Sharp Member
Mar 2, 2015
278
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I did a quick run on the map and oh boy... The train isn't moving, the map is tiny and there is no gamemode/objective in the map.
syvpmG6.jpg

There are a lot of brush problems like this. Also the doors are bit too slow.

ERZrnlW.jpg

When you leave the spawn area, you are greeted by this knight pony (for some reason) which is supposed to be a respawnroom visualizer, but it will block the red team anyways, so there is no way for red team to leave the spawn. Which already makes the map unplayable.
GVvchSF.jpg

There are a lot of brush and texture problems like this in the map.
Li6Mzra.jpg

This rail seems to be floating and there is no way it can support a full train. Also the ramp placement makes very little sense
Rh9CLQM.jpg

There is this very confusing panel, which doesn't seem to do anything at the moment.
HfDNCcs.jpg

More brush and texture problems
qWUDCZM.jpg

The room is a big square with a lot of dead space. If engineers camp here then there is no way to get in here, since there is only one door.
VUoUOHQ.jpg

The map is very empty, there isn't much there at all.
s6d1veX.jpg

For some reason there is MvM money on the rails (Which just happened to fade in the screenshot...) and a Solemn vow. The ramp makes very little sense, because the train would just fall down and crash. Also the rail textures seem to be from Half Life.
h0ATmjZ.jpg

The train isn't moving. Also what is powering up this force field? How does it exist?
ykim3pm.jpg

There are a lot of HL2 textures and props in the map. Also this bridge seems to randomly cut off.
0YsXjAS.jpg

The Gmod button doesn't do anything and there is a random pony meme on the wall for some reason.
fWVuhxj.jpg

You can spot the seams in the ground and also this strange black object. What is it?
vJRsTCp.jpg

More brush problems.
uRCVOpD.jpg

The building looks bit odd, mainly because the brush work doesn't line up and there are hl2 textures everywhere.
Qx7pc6m.jpg

More brush problems.
2nYCqCF.jpg

More random pony memes, this time on the bottom of an elevator.
M8m3W5s.jpg

Again, weird brush work which doesn't line up. Also the sign on the left is big enough to feel out of place, since it's pretty much the only sign on the whole map.
xlmbFrl.jpg

The brush work is a mess. There is no other way to say it (I wonder, what does it look like in hammer). The map is tiny and there is no objective or even a gamemode.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
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This is still a work in progress. I'm fixing the brush work and still deciding on what mode to use it for.

The breaker box does do something... (have you ever watched jurrasic park? -
View: https://www.youtube.com/watch?v=0fAGxs7QYF8


Have you tried turning the breakers on??

re:Red respawn visualizer - Thanks for pointing that out, I'll fix that.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
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I was thinking CP and suggestions for a mode?
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
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I have decided "Control point" gamemode as of A4. - A4 is still under construction.

So far -
* bases - RED (85%), Blu (0%)
*Control point - active and working
*Breaker panel - logic redone to include control point
*Station
** Has now got a glass roof and misaligned textures fixed, new lighting.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
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UPDATE:
* Red and blue bases complete - just finalizing some minor details..
*Fixed a minor logic glitch.
* Added a counter for train deaths on the station wall.
 
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Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
UPDATE!

* The map CP logic works

TO DO:
*Fix a few lighting problems. - They are not doing as they supposed to.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
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Where's the control point?

In the middle of the Train track! (In version A4).

CP was introduced in A4. A4 isn't ready for upload yet... Still fixing loads of minor lighting issues.

EXAMPLE:
tyro_station_a40000.jpg


The emergency lights are not lighting the breaker as the supposed too.
 
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Cynder loves Portal

L420: High Member
Jan 9, 2016
434
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Also I have an easter egg that involves the train and somepony royal.

Lets say "THE FUN HAS BEEN DOUBLED!" and leave it at that...
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
Full compile takes AGES!!

Can anyone look at the map and help me optimize it so it compiles quicker?

*both bases finished and fully lit.
*Logic fully functional
*lighting at 75% fixed.
*control point working for both teams.
*2 Easter eggs now.
*Fully functional security system when the map is used in Garrys mod.

Read the rest of this update entry...
 
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