TF2Maps and Potato’s MvM Servers Present: Mappers vs Machines

Hydrogen

MvM Maniac
Apr 5, 2017
84
181
For testing it can be in any condition (raw/dev textures or detailed). For the final submission, it needs to be fully textured and functional (late beta/release candidate state).

EDIT: As for your second post, check the FAQ section on the OP for some tutorials. (I'll still trying to come up with my own.)
 

Dadema

L-3: Not very succesful map maker
Jan 27, 2016
163
83
I guess I'll try taking part in this! If anyone wants to collab, I'm pretty good with entity work, and I've got a few ideas for both gameplay and detailing. Good luck to everybody, and I hope we all have fun!
I would like to collab!
 

MrHatlf

engineer main, majoring in exploiting
Feb 6, 2013
79
40
important question time:

can we use pre existing .pop files (such as those found in official maps) for testing purposes only?
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
One advice I want to put out here: For testing your map in the early alpha stage, feel free to use any Valve pop file of your choice as a placeholder. Bigrock, Coaltown and Decoy are good choices. I believe it's important to get an idea on how players and bots maneuver around your map early on, so don't feel like you need to write up your own pop file to get your map tested for the first time.

Even when you send us your map for testing, you can send us a Valve pop file renamed as your map (e.g. mvm_coaltown.pop --> mvm_yourmap.pop) as a placeholder. Once you think your map layout and entity work is more-or-less final (typically before the detailing stage), then you can start thinking about how to design your own waves.

Whatever you give us for testing won't disqualify or otherwise hurt you for this contest - testing doesn't count for anything. The final submission by the deadline is what counts, so feel free to send us whatever you want for testing. Try to tackle one problem at a time when dealing with MvM maps - it will help keep you sane. There are a lot of technical hurdles, I know, but attack each one at a time.
Phew, thanks!
 

Turbo Lover

Fight me under Glasgow Central Station
aa
Feb 15, 2011
333
344
may i allow my mvm map to have more than 6 people to play on it?

There are a host of issues related to how many player slots an MvM server has and increasing the number of players will probably just exacerbate that. Plus, your map is going to be tested by the public with a team of 6, it'd be a wasted effort to design for larger teams. It might be worth pursuing once the contest is over, though.
 

L1ghtward3n

L1: Registered
Apr 12, 2017
1
0
If anyone would like to collab, i would be more than happy, i've made quite a lot of maps in the past, but never an MvM map. I tend to get stuck and give up on projects, but i will give this my best shot.
 

Hydrogen

MvM Maniac
Apr 5, 2017
84
181
So without me knowing, there was an attempt to test the alpha MvM maps on the MvM server and it looks like it ended somewhat poorly. I currently am working on rehauling the way admin command access and map files are sent to the server, but have a lot of class work that's sucking my time which is slowing down my progress.

Let's hold off on the map testing until next week (starting next Monday). I will continue to monitor the MvM maps page for alpha maps, so there's no need to tell me that you want your map on the server. Just put it on there, or post it on our steam group, and we'll get to it.

For future reference, if you do have an issue on the MvM server, you can ping @LeSwordfish, @Muddy, or @Benoist3012, who have full admin access on the MvM servers.

We will have a system set up where you can put files on our MvM servers whenever you want without passing it through an admin (sort of like the VIP uploader here but it's open to everyone). I'll have more to say about this when the time comes.

Thanks for your cooperation and understanding and I look forward to seeing your maps!
 

Hydrogen

MvM Maniac
Apr 5, 2017
84
181
- Added tournament medals and community medals
- [...] Mappers vs. Machines
B693F798079D3CC704E4809516ACE26F5F1B179A

115AFF9B5FB9AB7F0D98FD73CE21B7863ED62E17
 

Mythics

L1: Registered
Mar 27, 2017
42
22
need help with the mvm logic system. (mainly for the pop files and the different paths for the robots)
 

DeathAnimations Team

L1: Registered
Oct 9, 2016
49
13
Im gonna be honest, adding custom waves and bots it's fun.
i..i think i'll just be making mvm maps from now on, it's better. ,-,
(BTW how can i test the map when i don't have any players? I have some friends that want to test but no server for us to join with the map.)