Brush 593213: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO
Side 1
Texture: NATURE/ROCKWALL006
When I compile my map, I get that and it tells me that Brush 593213 is too large so i fix it but when I compile it gives me same error but diff brush number and its the same thing for all my displacements. I have over 300 displacements in my map so I cant just go around and fixing them all one by one. The arent even big in size , they are small so I dont get why this tells me that all my displacements are big.
Side 1
Texture: NATURE/ROCKWALL006
When I compile my map, I get that and it tells me that Brush 593213 is too large so i fix it but when I compile it gives me same error but diff brush number and its the same thing for all my displacements. I have over 300 displacements in my map so I cant just go around and fixing them all one by one. The arent even big in size , they are small so I dont get why this tells me that all my displacements are big.