need help with hammer map editor

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Lord demomedic

L1: Registered
Apr 7, 2017
21
4
I placed a couple of entities (prop_static) in my map (some mvm robots to be exact) and then saved. then after I compiled and playtested, they didn't appear at all. how do I fix this? does anyone know?

p.s. I am a newb map maker, so please take it easy on the lingo, please.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
In order for player models to appear in-game, they need to be prop_dynamic. They're one of the few types of models that are compiled for use as dynamic props, meaning that they're incompatible with prop_static. If you look closely at your compile log, you should see some error messages about this.

The quickest way to check a model's type is to open it in the model browser and click the Info tab. If static isn't checked, then you can't use prop_static.
GAUlD4S.png
 

Lord demomedic

L1: Registered
Apr 7, 2017
21
4
In order for player models to appear in-game, they need to be prop_dynamic. They're one of the few types of models that are compiled for use as dynamic props, meaning that they're incompatible with prop_static. If you look closely at your compile log, you should see some error messages about this.

The quickest way to check a model's type is to open it in the model browser and click the Info tab. If static isn't checked, then you can't use prop_static.
GAUlD4S.png
thank you so much
 

Lord demomedic

L1: Registered
Apr 7, 2017
21
4
In order for player models to appear in-game, they need to be prop_dynamic. They're one of the few types of models that are compiled for use as dynamic props, meaning that they're incompatible with prop_static. If you look closely at your compile log, you should see some error messages about this.

The quickest way to check a model's type is to open it in the model browser and click the Info tab. If static isn't checked, then you can't use prop_static.
GAUlD4S.png
so then how do I change it from a prop static to a prop dynamic?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Just open its properties (double click or alt+enter) and use the drop down list to choose a new entity class:

nsjQi2y.png
 

B!scuit

L4: Comfortable Member
Aug 12, 2016
195
266
MvM robots don't work as prop_static because they're almost always animated. If you change them to prop_dynamic they should appear in the compiled map.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Any playermodel doesn't work as a static, thus having to use dynamic.