Attack on Titan game mode? can it work?

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
so hear is what i thought up

Red team has to stop the blue team from capturing the city, there are 3 stages

1st stage: the gate
2nd stage: the city
3rd stage: the wall

if red loses all stages they loses the game

now here is were it gets tricky, how do you recreate AoT in tf2? on team blue

they will have 3 titans (giant robots) on there side, if red team kills all robots blue team will lose.
blue team gets there robots reimbursed after each stage but only if one bot survives

on red team, they must kill all titans or run down the timer to win, they also get three sets of canons to defend there points, blue team will have to eliminate these so the titans can advance to cap.

there are three points per stage.

this is just a ruff idea, but i thought it would be cool if it can be executed
properly.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
It could be a modified version of A/D CTF.

Three players spawn in massively sized, restricted to melee, and in third-person. They all have an invisible flag attached to them that only works for the capture logic. Once the titans spawn, they cannot respawn as titans. If a titan dies, they are automatically respawned as a normal players.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
It could be a modified version of A/D CTF.

Three players spawn in massively sized, restricted to melee, and in third-person. They all have an invisible flag attached to them that only works for the capture logic. Once the titans spawn, they cannot respawn as titans. If a titan dies, they are automatically respawned as a normal players.
how hard would that be to pull off?
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
You could make it the titans very overscaled prop_dynamics and have them follow train paths. Then parent several invisible func_breakable brushes over the titans limbs. Destroying a limb would slow the titan's move speed down.

I assume grapple hooks are going to be used, though I'm not sure if they work on parented func_brushes