func_respawnroomvisualiser rendering behind props

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
I have two of them for my spawn but only one renders in front of props.
Both visualisers block enemies but only 1 actually shows the no entry sign in front of props.
Every time I remake a visualiser, it works but then the older one stops rendering in front of props.
They are not both 1 entity either.

Help please. Thanks in advance!
 
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Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Are they both separate entities? The fade is calculated off entity's origin I think so if they are both one entity and they're far enough away only one will work, or neither.
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
Pretty sure they're different entities as they have different origins and don't both select when selected. I tried copy and pasting some visualisers from a different map (which works) but the problem persisted leading me to think there's a problem with my func_respawnroom(s). There are many of them but seem fine to me?
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
Did a full compile but I found that the visualiser was only showing when not looking directly at the door. Possible area portal overlap maybe.
EDIT: The area portal wasn't interfering. Aparently the visualiser only shows when not looking at the prop door??
 
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