Mapping help?

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FunkEdge

L3: Member
Jan 14, 2017
143
59
Problem setting up the Payload on my new map.
added all the track_paths but PL spawns in wrong direction and wont move.
any help?

20170327184849_1.jpg 20170327184856_1.jpg 2017-03-27.png 2017-03-27 (2).png
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Is it facing left->right in the top-down view in Hammer? Because it has to be that way.
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
it is now. the cart still wont move tho..
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Setting up a Payload may be complex. Make sure you haven't missed (or improperly configured) a step. Posting the compile log here would be appreciated.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
it is now. the cart still wont move tho..
By the looks of it you copied and pasted from ABS? If you did, and didn't touch anything on the cart, some possible issues:
  • Your path_tracks aren't connected
  • Whatever entity handles control points, i think it's team_control_point_round, is not configured properly (wrong or missing capture point names)
  • The payload is stuck in the ground due to the path_tracks being too low
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Check that your cart's trigger_capture_area points to the first CP as well. If it stops again at any CP, open the CP's outputs tab and ensure that it's updating the trigger's associated CP on capture:

OnCapTeam2 | trigger | SetControlPoint | next_cp
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
It doesn't look like that the cart has even trigger_capture_area set in hammer.
I think the trigger is the one above the cart. You can see that the blinking light flashes when he's on top of it.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
Looks to me like the light even blinks in 1st image when he is no where near the cart itself.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
It doesn't look like that the cart has even trigger_capture_area set in hammer.
Nah, it's there, you can see it on the edge of the third screenshot. It's only invisible in the fourth one because the camera is inside the trigger volume.