trigger_brush is not sending output to !activator

vulduv

L4: Comfortable Member
Sep 12, 2016
167
48
for some reason. the trigger_brush does not send the output fireuser1. it does notice my death! i had a game_text to say test when the trigger_brush sent the output OnUse. but it somehow does not send it to the !activator.
6z0Fn
(if the image did not load : http://imgur.com/a/6z0Fn)
 

vulduv

L4: Comfortable Member
Sep 12, 2016
167
48
do you know a way of making it ither target the spawn the player came from. or be able to target the player and send an output from the player?
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Am I right to assume you want to target players who have died?
If so, you need to give that player a "OnUser1" output before they die.
You can do that by setting up a trigger_multiple with this output:
Code:
OnStartTouch -> !activator -> AddOutput -> OnUser1 <target name>:<input name>:<parameter>:<delay>:<max times to fire>

If this looks too complicated, I will make an example:
Code:
OnStartTouch -> !activator -> AddOutput -> OnUser1 death_trigger1:Disable::0:-1

I hope this helps!
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
Am I right to assume you want to target players who have died?
If so, you need to give that player a "OnUser1" output before they die.
You can do that by setting up a trigger_multiple with this output:
Code:
OnStartTouch -> !activator -> AddOutput -> OnUser1 <target name>:<input name>:<parameter>:<delay>:<max times to fire>

If this looks too complicated, I will make an example:
Code:
OnStartTouch -> !activator -> AddOutput -> OnUser1 death_trigger1:Disable::0:-1

I hope this helps!

knowing how to use the user inputs/outputs would have made my endeavours into ep2 level design far more successful