Connector

KotH Connector a1

FRAЭR

L2: Junior Member
Jan 1, 2017
58
15
Connector - a little koth map

Hi all . Here is map new map called "Connector"

It's a mirrored King of the hill map . If you'll find any errors or pink-black textures , please leave a feedback.

connector5.png P

connector.png I

connector2.png C

connector3.png S

connector4.png

connector1.png
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
You should put your screenshots in a spoiler in full size, that way it saves clutter while having bigger pictures than the current ones. Spoilers can be done by pressing the + next to the video icon and selecting spoiler.
 

FRAЭR

L2: Junior Member
Jan 1, 2017
58
15
You should put your screenshots in a spoiler in full size, that way it saves clutter while having bigger pictures than the current ones. Spoilers can be done by pressing the + next to the video icon and selecting spoiler.
ok
 

Star Bright

L2: Junior Member
Jan 4, 2016
75
65
That third screenshot, the left-to-right sightline on mid has me really worried. Perch a sniper up there and I get the feeling they'll be able to see an awful lot of the battlefield.
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
The sniper sight lines look worrying, but there are quite a bit of hight cover. This may require a playtest to fully diagnose, but I would make sure to have those sniper spots easily flankable to prevent sniper domination
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847
I highly suggest replacing the sandbag props with a small brush wall. They don't seem to add much and kind of stand out with the woodlands aesthetic. The same goes for the health symbol (consider using a patch instead). You are needlessly increasing file size. Keep the aa gun though because its hitbox will affect gameplay.

If you insist on using Frontline assets, maybe try this?

Side note that should probably be ignored since this is a1, but having 2 radio towers next to each other and inside what looks like a canyon feels very out of place.
 

FRAЭR

L2: Junior Member
Jan 1, 2017
58
15
I highly suggest replacing the sandbag props with a small brush wall. They don't seem to add much and kind of stand out with the woodlands aesthetic. The same goes for the health symbol (consider using a patch instead). You are needlessly increasing file size. Keep the aa gun though because its hitbox will affect gameplay.

If you insist on using Frontline assets, maybe try this?

Side note that should probably be ignored since this is a1, but having 2 radio towers next to each other and inside what looks like a canyon feels very out of place.
OK . Maybe i ll use them
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
The frontline pack also includes tall sandbag walls that will provide more cover from snipers, also I highly suggest using the prop replacement pack, It will make your like easier, and they are easily exchanged for the actual props during beta