WiP in WiP, post your screenshots!

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
20170323154059_1.jpg


Do the tesla coil parts look enough like metal? I'm having a hard time deciding on which $phong and $envmap values to use.

Nobody is going to care about the specular there even if you do it poorly. Everyone is going to be all, "Ooo, lightning, pretty." Don't waste a ton of time agonizing over minutia. You could get away with lots of small haphazard paint splotches in strong white in the specular map and that should give you plenty of metallic shine.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
20170323154059_1.jpg


Do the tesla coil parts look enough like metal? I'm having a hard time deciding on which $phong and $envmap values to use.
Does it need to be team-colored? Painting a tesla coil seems like a bad idea and using a special alloy with a blue/red hue specifically to match the coloring of the base is... unrealistic? You've got plenty of team coloring already in the scene.
 

Jusa

aa
May 28, 2013
378
618
Metal material definition in TF2 is all about the specular map, with fairly dark large spaces and extremely bright, sharp edge highlights and wear.
-snip-
I dont really have any edges to put wear and tear on and I doubt anything that detailed is worth the extra space a separate specular map takes. I'm just looking for an even shine to make the parts look metallic.

Does it need to be team-colored? Painting a tesla coil seems like a bad idea and using a special alloy with a blue/red hue specifically to match the coloring of the base is... unrealistic? You've got plenty of team coloring already in the scene.

I was thinking of making the actual conductive parts shiny chrome metal for the "realism" but it is TF2 after all, not like realism is that big of a deal. I am pretty fond of the team colored coils but I'll give that a go.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,545
extra space a separate specular map takes

just fyi you can use the alpha channel of a diffuse as a speclar map, which keeps the extra space needed fairly low

even shine to make the parts look metallic

an even shine will probably just make it look like plastic, metal definition comes from the variation
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
The thing is, I'm already using the alpha of the diffuse to change the color between the two skins.
Good argument for making the coils non team-coloured, then.
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
Hey, I am making a train themed :intel1: map. It also has a waterfall, but no theme yet. I want to upload it, but I can't think of a name (I wanted freight but hey:engienope:) and I don't want to change the name after uploading it. Any suggestions?
Subway_a1_overview.PNG

Also Trains

I love trains but my trains drive me crazy, I have one that goes through the floor under spawn, killing people passing by, (only on the red side) and one that shoots super fast after its first pass (blue side) even though its max speed is 400.

Thanks:engieyay:
 

Etasus

L420: High Member
Jul 24, 2016
463
251
A top down view doesn't really help us that much... Mind giving us a little bit more of the map?

I love trains but my trains drive me crazy, I have one that goes through the floor under spawn, killing people passing by, (only on the red side) and one that shoots super fast after its first pass (blue side) even though its max speed is 400.
also, this is just a bad idea, and will move gameplay away from the objective a small amount, and towards the traps...
One other problem is that it will cause the map to be asymmetrical... typically, if you add traps like this, it may make the map just... not fun to play on...
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
the trains are supposed to be symmetrical (you can see them in the overview), but one goes extra fast, and there is an extra train that only appears in game. There should be 2 per side. Pics coming
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
Subway_a1_train.PNG

train I can't get rid of
Subway_a1_mid.PNG
Subway_a1_red_base.PNG


Over speed train was not intentional, but I fixed it, I was changing initial speed, not max speed:D
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
the trains are supposed to be symmetrical (you can see them in the overview), but one goes extra fast, and there is an extra train that only appears in game. There should be 2 per side. Pics coming
There are warning bells and lights for oncoming trains, right? People tend to find it very annoying if they're killed by a train that hurtles through the map without any warning beforehand.
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
Ok how do I make the lights, I can find no helpful literature on the subject

Thanks:)
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
I made a song a few hours ago, and only now remembered to post it here for criticism. Any thoughts?


It's not much more than a remix of Weird Al Yankovic's "Headline News", but I like how it sounds and that's why I'm sharing it.
 
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Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
ops I didn't see part 2:D, thanks BigFoot!

Also I like the song snicker! It would be awesome to have a tf2maps theme song, a future project perhaps?:hint::hint:;)