How to use tf_generic_bomb

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Yeah, only X active at once and respawn a random one once more than (total-X) are destroyed, I think.

Actually now that I've written that out, it seems like it would be easy enough to recreate. Just have an output whenever one is destroyed that... uh... triggers a check on the total number active? ...and then... OK I know this can be done using logic entities and stuff but I never learned how to work with those. If it were an actual script, it would be child's play.
 

GreenLemon

L1: Registered
Feb 18, 2017
30
3
someone got a list of the particle and sound (with example it would be exellent), it will help a lot.
or where do you find them ??
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585