Strange texture problem

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
When in Hammer, this problem doesn't show but when compiled, the texture seems to spread out over where it's not meant to be. The part where the texture is actually meant to be (the brush) is solid however the part next to it (the problem) is not yet still shows the texture. All I can think of is that I have an error for multiple displacements touching each other or something like that. Sorry for the confusing description :/

Pictures:
Hammer
In game 1
In game 2

Any help appreciated!
Thanks in advance :)
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Check for invalid solids or microbrushes. They might be causing such.
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
The compile log doesn't seem to show any of those symptoms. Compile checker didn't find anything related to that either?
Not running vvis isn't a problem is it?
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
It technically is a great problem, but doesn't seem to be what causes it.
Try Alt-P - it's how you find invalid solids.
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
None found... Just a load of overlay stuff.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Hm, that's weird. Surely no microbrushes? I once made an ultra thin brush and in game it ended up taking much more area than supposed to.
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
That would appear in the compile log right? Else I'm being blind x)
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
If I remember corretly, it does something like Warning: microbrush!. But Interlopers checks for that too, so it doesn't seem to be the case.
Your brush is likely broken? Try deleting the brush and remaking it.
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
Ok, will try searching for it or just 'cover it up'. Thanks for the help.
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
Can you walk on it in-game, or is it solid?

squirrel said in the first post that it is not.

Try highlighting the space in 2d view and pressing enter, then unselect everything visible and see if anything remains
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Everytime I've seen this it's been caused by an invalid solid or microbrush.

I strongly recommend remaking the brush and seeing if it still occurs.