When in Hammer, this problem doesn't show but when compiled, the texture seems to spread out over where it's not meant to be. The part where the texture is actually meant to be (the brush) is solid however the part next to it (the problem) is not yet still shows the texture. All I can think of is that I have an error for multiple displacements touching each other or something like that. Sorry for the confusing description :/
Pictures:
Hammer
In game 1
In game 2
Any help appreciated!
Thanks in advance
Pictures:
Hammer
In game 1
In game 2
Any help appreciated!
Thanks in advance