pl_bunkerblast

PL pl_bunkerblast beta1

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Jul 5, 2016
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Hotwater (subject to change) - Proof of concept

This is just a concept map I made myself for overall appearance and a dynamic game play feature. It involves the front line tank cart destroying obstacles in the way to open passages. Currently the cart is just a prop so good luck pushing it. If you want to see its effect by 1st cap, stand on the poster on the ground by the cap (a little bit behind).
 

Etasus

L420: High Member
Jul 24, 2016
463
251
2 things:

1) Please, upload screenshots... Actually going downloading maps and going into them takes a lot of time, and unless it's a really good map and piqued your interest, you probably won't download it... And the only way to pique someone's interest is through screenshots... if it looks phenomenal, or just fun and interesting, people may download it... otherwise, I wouldn't expect many people to download the map and play it...

2) Please be more specific with your updates... If all it says is: "hi", we won't know what changed, and it's generally annoying to go out and figure out exactly what was changed... and if the map turns out really good, It's always nice to go back and be able to read the progression of how it went from point A to point B...
Take my most recent update changelog on Turning Test:
Changelog:
-Added Area Portals
-Blocked a massive sightline at mid
-added a barrier to prevent airblasts at the point
-Rearranged health and ammopacks
-Added a single small ammopack above the point
-Added a single medium ammopack below the point
-Raised barrier into house
-Started to detail in the room beneath the point
 

Necrσ

aa
Nov 16, 2015
198
488
Looks nice, and I love the idea, you should really consider adding game logic and turning it into a playable map!

There are a few things you could fix though:

See these black lines? To get rid of them try doing a full compile if your computer can handle it. This will also get rid of some of the other ugly lighting around the cart tracks and other places.
pl_bunkerblasta30001.jpg

You also having missing models here:
pl_bunkerblasta30003.jpg
and a missing texture here:
pl_bunkerblasta30004.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I'm also seeing sharp shadows under your tracks, which suggests you're using prop_dynamics for them and possibly other things. You should always use prop_static except for anything you want to be able to move, disappear, or change skin during the course of gameplay.
 
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