How do you distort a player model?

Diva Dan

hello!
aa
Mar 20, 2016
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1,951
Haha, funnily enough I was just doing the same thing. It needs a trigger brush.

Alongside that page, it will come with what you need to put in your FGD. This is necessary for it to work.

Go to "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\" and open "base.fgd" with notepad.

Add this on the very last line and save it -
@SolidClass base(Parentname,Targetname,EnableDisable,Trigger) = trigger_add_or_remove_tf_player_attributes :
"Adds/Removes attributes to/from players."
[
add_or_remove(choices) : "Add or Remove" : 0 : "Sets whether this entity should add or remove attributes from a player. Removing attributes is not supported yet. " =
[
0 : "Add"
1 : "Remove"
]
attribute_name(choices) : "Attribute" : : "The attribute to add or remove." =
[
"damage penalty" : "%s1% damage penalty"
"damage bonus" : "+%s1% damage bonus"
"clip size penalty" : "%s1% clip size"
"clip size bonus" : "+%s1% clip size"
"fire rate penalty" : "%s1% slower firing speed"
"fire rate bonus" : "+%s1% faster firing speed"
"heal rate penalty" : "%s1% heal rate"
"heal rate bonus" : "+%s1% heal rate"
"ubercharge rate penalty" : "%s1% UberCharge rate"
"ubercharge rate bonus" : "+%s1% UberCharge rate"
"overheal bonus" : "+%s1% max overheal"
"overheal decay penalty" : "%s1% shorter overheal time"
"overheal decay bonus" : "+%s1% longer overheal time"
"overheal decay disabled" : "Overheal bonus doesn't decay"
"crit mod disabled" : "No random critical hits"
"heal on hit for rapidfire" : "On Hit: +%s1 health"
"add uber charge on hit" : "On Hit: %s1% UberCharge added"
"medigun charge is crit boost" : "UberCharge grants 100% critical chance"
"tmp dmgbuff on hit" : "On Hit: +%s1% damage bonus"
"crit vs burning players" : "100% critical hit vs burning players"
"dmg penalty vs nonburning" : "%s1% damage vs non-burning players"
"no crit vs nonburning" : "No critical hits vs non-burning players"
"mod flamethrower push" : "No compression blast"
"mod flamethrower back crit" : "100% critical hits from behind"
"hidden secondary max ammo penalty" : "No Description"
"max health additive bonus" : "+%s1 max health on wearer"
"alt-fire disabled" : "Attrib_AltFire_Disabled"
"crit mod disabled hidden" : "No random critical hits"
"alt-fire is vampire" : "Attrib_AltFire_Is_Vampire"
"fists have radial buff" : "On Kill: +50 health on nearby teammates"
"critboost on kill" : "On Kill: %s1 seconds of 100% critical chance"
"slow enemy on hit" : "On Hit: %s1% chance to slow target"
"set cloak is feign death" : "Cloak Type: Feign Death"
"mult cloak meter consume rate" : "+%s1% cloak drain rate"
"mult cloak meter regen rate" : "+%s1% cloak regen rate"
"spread penalty" : "%s1% less accurate"
"hidden primary max ammo bonus" : "No Description"
"mod bat launches balls" : "Alt-Fire: Launches a ball that stuns opponents"
"dmg penalty vs nonstunned" : "%s1% damage vs non-stunned players"
"zoom speed mod disabled" : "No move speed penalty from zoom"
"sniper charge per sec" : "+%s1% charge rate"
"sniper no headshots" : "No headshots"
"scattergun no reload single" : "No Description"
"scattergun has knockback" : "Knockback on the target and shooter"
"bullets per shot bonus" : "+%s1% bullets per shot"
"sniper zoom penalty" : "%s1% zoom reduction"
"sniper no charge" : "No zoom or damage charge"
"set cloak is movement based" : "Cloak Type: Motion Sensitive"
"no double jump" : "Disables double jump"
"absorb damage while cloaked" : "Absorbs %s1% damage while cloaked"
"revolver use hit locations" : "Crits on headshot"
"backstab shield" : "Blocks a single backstab attempt"
"fire retardant" : "Wearer cannot ignite"
"move speed penalty" : "%s1% slower move speed on wearer"
"obsolete ammo penalty" : "No Description"
"jarate description" : "Coated enemies take mini-crits"
"health regen" : "+%s1 health regenerated per second on wearer"
"self dmg push force increased" : "+%s1% self damage force"
"self dmg push force decreased" : "%s1% self damage force"
"dmg taken from fire reduced" : "+%s1% fire damage resistance on wearer"
"dmg taken from fire increased" : "%s1% fire damage vulnerability on wearer"
"dmg taken from crit reduced" : "+%s1% critical hit damage resistance on wearer"
"dmg taken from crit increased" : "%s1% critical hit damage vulnerability on wearer"
"dmg taken from blast reduced" : "+%s1% explosive damage resistance on wearer"
"dmg taken from blast increased" : "%s1% explosive damage vulnerability on wearer"
"dmg taken from bullets reduced" : "+%s1% bullet damage resistance on wearer"
"dmg taken from bullets increased" : "%s1% bullet damage vulnerability on wearer"
"increase player capture value" : "+%s1 capture rate on wearer"
"health from healers reduced" : "%s1% health from healers on wearer"
"health from healers increased" : "+%s1% health from healers on wearer"
"weapon burn dmg increased" : "+%s1% afterburn damage bonus"
"weapon burn dmg reduced" : "%s1% afterburn damage penalty"
"weapon burn time increased" : "+%s1% afterburn duration"
"weapon burn time reduced" : "%s1% afterburn duration"
"aiming movespeed increased" : "+%s1% faster move speed while deployed"
"maxammo primary increased" : "+%s1% max primary ammo on wearer"
"maxammo primary reduced" : "%s1% max primary ammo on wearer"
"maxammo secondary increased" : "+%s1% max secondary ammo on wearer"
"maxammo secondary reduced" : "%s1% max secondary ammo on wearer"
"maxammo metal increased" : "+%s1% max metal on wearer"
"maxammo metal reduced" : "%s1% max metal on wearer"
"cloak consume rate increased" : "-%s1% cloak duration"
"cloak consume rate decreased" : "+%s1% cloak duration"
"cloak regen rate increased" : "+%s1% cloak regeneration rate"
"cloak regen rate decreased" : "%s1% cloak regeneration rate"
"minigun spinup time increased" : "%s1% slower spin up time"
"minigun spinup time decreased" : "%s1% faster spin up time"
"max pipebombs increased" : "+%s1 max pipebombs out"
"max pipebombs decreased" : "%s1 max pipebombs out"
"SRifle Charge rate increased" : "%s1% faster power charge"
"SRifle Charge rate decreased" : "%s1% slower power charge"
"Construction rate increased" : "%s1% faster construction rate"
"Construction rate decreased" : "%s1% slower construction rate"
"Repair rate increased" : "%s1% faster repair rate"
"Repair rate decreased" : "%s1% slower repair rate"
"Reload time increased" : "%s1% slower reload time"
"Reload time decreased" : "%s1% faster reload time"
"selfdmg on hit for rapidfire" : "On Hit: %s1 health"
"Blast radius increased" : "+%s1% explosion radius"
"Blast radius decreased" : "%s1% explosion radius"
"Projectile range increased" : "+%s1% projectile range"
"Projectile range decreased" : "%s1% projectile range"
"Projectile speed increased" : "+%s1% projectile speed"
"Projectile speed decreased" : "%s1% projectile speed"
"overheal penalty" : "%s1% max overheal"
"weapon spread bonus" : "%s1% more accurate"
"move speed bonus" : "+%s1% faster move speed on wearer"
"health from packs increased" : "+%s1% health from packs on wearer"
"health from packs decreased" : "%s1% health from packs on wearer"
"heal on hit for slowfire" : "On Hit: +%s1 health"
"selfdmg on hit for slowfire" : "On Hit: %s1 health"
"ammo regen" : "+%s1% ammo regenerated every 5 seconds on wearer"
"metal regen" : "+%s1 metal regenerated every 5 seconds on wearer"
"mod mini-crit airborne" : "Mini-crits targets launched airborne by explosions"
"mod shovel damage boost" : "Damage increases as the user becomes injured"
"mod soldier buff type" : "No Description"
"dmg falloff increased" : "Attrib_Dmg_Falloff_Increased"
"dmg falloff decreased" : "%s1% splash damage fall off"
"sticky detonate mode" : "Detonates stickybombs near the crosshair and directly under your feet"
"sticky arm time penalty" : "%s1 sec slower bomb arm time"
"stickies detonate stickies" : "Able to destroy enemy stickybombs"
"mod demo buff type" : "No Description"
"speed boost when active" : "%s1% speed boost while active weapon"
"mod wrench builds minisentry" : "Replaces the Sentry with a fast building Mini-Sentry"
"max health additive penalty" : "%s1 max health on wearer"
"sticky arm time bonus" : "%s1 sec faster bomb arm time"
"sticky air burst mode" : "Launched bombs shatter on surfaces"
"provide on active" : "When weapon is active:"
"health drain" : "%s1 health drained per second on wearer"
"medic regen bonus" : "+%s1% natural regen rate"
"medic regen penalty" : "-%s1% natural regen rate"
"community description" : "Given to valuable Community Contributors"
"soldier model index" : "Medal no. %s1"
"attach particle effect" : "Effect: %s1"
"rocket jump damage reduction" : "%s1% blast damage from rocket jumps"
"mod sentry killed revenge" : "When your sentry is destroyed you"
"dmg bonus vs buildings" : "%s1% damage vs buildings"
"dmg penalty vs players" : "%s1% damage vs players"
"lunchbox adds maxhealth bonus" : "Adds +50 max health for 30 seconds"
"hidden maxhealth non buffed" : "+%s1 max health on wearer"
"selfmade description" : "I made this!"
"set item tint RGB" : "Item tint color code: %s1"
"custom employee number" : "Hire Date: %s1"
"lunchbox adds minicrits" : "Sets weapon mode #%s1"
"taunt is highfive" : "No Description"
"damage applies to sappers" : "Damage removes Sappers"
"Wrench index" : "Wrench no. %s1"
"building cost reduction" : "%s1 metal reduction in building cost"
"bleeding duration" : "On Hit: Bleed for %s1 seconds"
"turn to gold" : "Imbued with an ancient power"
"DEPRECATED socketed item definition id DEPRECATED" : "Attrib_Socket"
"custom texture lo" : "No Description"
"cannot trade" : "Not Tradable"
"disguise on backstab" : "Upon a successful backstab against a human target, you rapidly disguise as your victim"
"cannot disguise" : "Wearer cannot disguise"
"silent killer" : "Silent Killer: No attack noise from backstabs"
"disguise speed penalty" : "%s1 sec slower disguise speed"
"add cloak on kill" : "+%s1 cloak on kill"
"cloak blink time penalty" : "%s1 sec longer cloak blink time"
"quiet unstealth" : "Reduced decloak sound volume"
"flame size penalty" : "%s1% less flame spread area"
"flame size bonus" : "+%s1% more flame spread area"
"flame life penalty" : "%s1% less flame distance"
"flame life bonus" : "+%s1% more flame distance"
"charged airblast" : "Airblast can now be charged, which will push enemies further"
"add cloak on hit" : "+%s1 cloak on hit"
"disguise damage reduction" : "Attrib_DisguiseDamageReduction"
"disguise no burn" : "Immune to fire damage while disguised"
"dmg from sentry reduced" : "+%s1% sentry damage resistance on wearer"
"airblast cost increased" : "+%s1% airblast cost"
"airblast cost decreased" : "%s1% airblast cost"
"purchased" : "Purchased: Not Tradable or Usable in Crafting"
"flame ammopersec increased" : "+%s1% flamethrower ammo consumed per second"
"flame ammopersec decreased" : "%s1% flamethrower ammo consumed per second"
"jarate duration" : "On Hit: Jarate applied to target for %s1 seconds"
"no death from headshots" : "The wearer cannot be killed by headshots"
"deploy time increased" : "%s1% longer weapon switch"
"deploy time decreased" : "%s1% faster weapon switch"
"minicrits become crits" : "Crits whenever it would normally mini-crit"
"heal on kill" : "+%s1 health restored on kill"
"no self blast dmg" : "No self inflicted blast damage taken"
"slow enemy on hit major" : "On Hit: Slow target movement by 40% for %s1s"
"aiming movespeed decreased" : "%s1% slower move speed while deployed"
"duel loser account id" : "Attrib_DuelLoserAccountID"
"event date" : "Date Received: %s1"
"gifter account id" : "Gift from: %s1"
"set supply crate series" : "Crate Series #%s1"
"preserve ubercharge" : "On death up to %s1% of your stored"
"elevate quality" : "No Description"
"active health regen" : "+%s1 health regenerated per second on wearer"
"active health degen" : "%s1 health drained per second on wearer"
"referenced item id low" : "No Description"
"referenced item id high" : "No Description"
"referenced item def" : "Contains: %s1"
"always tradable" : "Always Tradable"
"noise maker" : "Noise Maker"
"halloween item" : "This is a special Halloween %s1 item"
"collection bits" : "No Description"
"fires healing bolts" : "Fires special bolts that heal teammates and deal damage based on distance traveled"
"enables aoe heal" : "On Taunt: Applies a healing effect to all nearby teammates"
"gesture speed increase" : "+%s1% faster taunt speed on wearer"
"charge time increased" : "%s1 sec increase in charge duration"
"drop health pack on kill" : "On Kill: A small health pack is dropped"
"hit self on miss" : "On Miss: Hit yourself. Idiot."
"dmg from ranged reduced" : "%s1% damage from ranged sources while active"
"dmg from melee increased" : "+%s1% damage from melee sources while active"
"blast dmg to self increased" : "+%s1% damage to self"
"Set DamageType Ignite" : "On Hit: target is engulfed in flames"
"minicrit vs burning player" : "100% minicrits vs burning players"
"paint effect" : "No Description"
"tradable after date" : "Tradable After: %s1"
"force level display" : "No Description"
"random level curve replacement" : "No Description"
"kill eater" : "No Description"
"apply z velocity on damage" : "No Description"
"apply look velocity on damage" : "No Description"
"sanguisuge" : "On Backstab: Absorbs the health from your victim."
"mark for death" : "On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits"
"decapitate type" : "No Description"
"restore health on kill" : "On Kill: Restores you to %s1% health"
"mult decloak rate" : "Attrib_DecloakRate"
"mult sniper charge after bodyshot" : "On Scoped Bodyshot: Rifle charge rate increased by %s1%"
"mult sniper charge after miss" : "On Scoped Miss: Rifle charge rate decreased by %s1%"
"dmg bonus while half dead" : "%s1% increase in damage when health <50% of max"
"dmg penalty while half alive" : "%s1% decrease in damage when health >50% of max"
"honorbound" : "Honorbound: Once drawn cannot be sheathed until it kills."
"custom texture hi" : "No Description"
"makers mark id" : "Crafted by %s1"
"unique craft index" : "No Description"
"mod medic killed revenge" : "When the medic healing you is killed you"
"medigun charge is megaheal" : "UberCharge increases healing by 300% and grants immunity to movement-impairing effects"
"mod medic killed minicrit boost" : "When the medic healing you is killed"
"mod medic healed damage bonus" : "While a medic is healing you,"
"mod medic healed deploy time penalty" : "While not being healed by a medic,"
"mod shovel speed boost" : "Move speed increases as the user becomes injured"
"mod weapon blocks healing" : "Blocks healing while in use"
"mult sniper charge after headshot" : "On Scoped Headshot: Rifle charge rate increased by %s1%"
"minigun no spin sounds" : "Silent Killer: No barrel spin sound"
"ubercharge rate bonus for healer" : "+%s1% UberCharge rate for the medic healing you"
"reload time decreased while healed" : "%s1% faster reload time while being healed"
"reload time increased hidden" : "%s1% slower reload time"
"mod medic killed marked for death" : "When the medic healing you is killed"
"mod rage on hit penalty" : "%s1% rage lost on hit"
"mod rage on hit bonus" : "%s1% rage gained on hit"
"mod rage damage boost" : "Gains a damage bonus as rage increases, up to %s1%"
"mult charge turn control" : "+%s1% increase in turning control while charging"
"no charge impact range" : "Can deal charge impact damage at any range"
"charge impact damage increased" : "+%s1% increase in charge impact damage"
"charge recharge rate increased" : "+%s1% increase in charge recharge rate"
"air dash count" : "Grants Triple Jump: The third jump deals 10 damage when used"
"speed buff ally" : "On Hit Ally: Boosts both players' speed for several seconds"
"damage force reduction" : "%s1% reduction in push force taken from damage"
"mult cloak rate" : "%s1 sec increase in time to cloak"
"airblast functionality flags" : "No Description"
"airblast pushback scale" : "+%s1% airblast push force"
"mult airblast refire time" : "No Description"
"airblast vertical pushback scale" : "No Description"
"ammo becomes health" : "All ammo collected becomes health"
"boots falling stomp" : "Deals 3x falling damage to the player you land on"
"deflection size multiplier" : "Attrib_DeflectionSizeMultiplier"
"set item tint RGB 2" : "Item tint color code: %s1"
"saxxy award category" : "Winner: %s1 %s2"
"melee bounds multiplier" : "No Description"
"melee range multiplier" : "No Description"
"mod mini-crit airborne deploy" : "Mini-crits airborne targets for %s1 seconds after being deployed"
"projectile penetration" : "Projectiles penetrate enemy players"
"mod crit while airborne" : "Deals crits while the wielder is rocket jumping"
"mult sniper charge penalty DISPLAY ONLY" : "Base charge rate decreased by %s1%"
"mod see enemy health" : "Allows you to see enemy health"
"powerup max charges" : "Holds a maximum of %s1 charges"
"powerup charges" : "Currently holds %s1 charges"
"powerup duration" : "Each charge lasts %s1 seconds"
"critboost" : "Consumable: Become Crit Boosted for 5 seconds"
"ubercharge" : "Consumable: Become Ubercharged for 5 seconds"
"cancel falling damage" : "Wearer never takes falling damage"
"bidirectional teleport" : "Teleporters can be used in both directions"
"multiple sentries" : "Attrib_MultipleSentries"
"effect bar recharge rate increased" : "+%s1% increase in recharge rate"
"maxammo grenades1 increased" : "+%s1% max misc ammo on wearer"
"override projectile type" : "No Description"
"energy weapon no ammo" : "Does not require ammo"
"energy weapon charged shot" : "Alt-Fire: A charged shot that mini-crits"
"energy weapon penetration" : "Projectile penetrates enemy targets"
"energy weapon no hurt building" : "Deals only 20% damage to buildings"
"energy weapon no deflect" : "Projectile cannot be deflected"
"engy building health bonus" : "+%s1% max building health"
"engy sentry damage bonus" : "+%s1% Sentry Gun damage bonus"
"no crit boost" : "Cannot be crit boosted"
"centerfire projectile" : "No Description"
"kill eater score type" : "No Description"
"kill eater score type 2" : "No Description"
"kill eater 2" : "No Description"
"has pipboy build interface" : "No Description"
"sapper kills collect crits" : "Gives one guaranteed critical hit for each"
"sniper only fire zoomed" : "Cannot fire unless zoomed"
"mod ammo per shot" : "Per Shot: -%s1 ammo"
"add onhit addammo" : "On Hit: damage dealt is returned as ammo"
"electrical airblast DISPLAY ONLY" : "On Fire: Generates an electrical field that destroys"
"mod use metal ammo type" : "Uses metal for ammo"
"expiration date" : "This item will expire on %s1."
"mod max primary clip override" : "No Description"
"sniper full charge damage bonus" : "On Full Charge: +%s1% damage per shot"
"sniper fires tracer DISPLAY ONLY" : "Fires tracer rounds"
"sniper no headshot without full charge" : "No headshots when not fully charged"
"mod no reload DISPLAY ONLY" : "No reload necessary"
"sniper penetrate players when charged" : "On Full Charge: Projectiles penetrate players"
"crit kill will gib" : "Killing an enemy with a critical hit will dismember your victim. Painfully."
"recall" : "Consumable: Instantly teleport to spawn"
"unlimited quantity" : "Unlimited use"
"disable weapon hiding for animations" : "No Description"
"applies snare effect" : "%s1% movement speed on targets"
"uber duration bonus" : "Uber duration increased %s1 seconds"
"refill_ammo" : "Consumable: Instantly refill all weapon clips and ammo"
"store sort override DEPRECATED" : "No Description"
"faster reload rate" : "+%s1% faster reload time"
"increase buff duration" : "+%s1% buff duration"
"robo sapper" : "Increased robot Sapper radius and duration"
"build rate bonus" : "+%s1% faster build speed"
"taunt is press and hold" : "No Description"
"attack projectiles" : "Bullets destroy rockets and grenades in-flight"
"accuracy scales damage" : "Accuracy scales damage"
"currency bonus" : "+%s1% bonus currency from packs"
"increased jump height" : "+%s1% greater jump height"
"building instant upgrade" : "Consumable: Instantly upgrade all buildings to max level"
"disable fancy class select anim" : "No Description"
"airblast vulnerability multiplier" : "Attrib_AirBlastVulnerabilityMultipier"
"override footstep sound set" : "No Description"
"spawn with physics toy" : "No Description"
"fish damage override" : "No Description"
"special dsp" : "No Description"
"bombinomicon effect on death" : "Explode spectacularly on death"
"clip size bonus upgrade" : "+%s1% clip size"
"hide enemy health" : "Unable to see enemy health"
"subtract victim medigun charge on hit" : "On Hit: Victim loses %s1% Medigun charge"
"subtract victim cloak on hit" : "On Hit: Victim loses %s1% cloak"
"reveal cloaked victim on hit" : "On Hit Spy: Reveal cloaked Spy"
"reveal disguised victim on hit" : "On Hit Spy: Reveal disguised Spy"
"jarate backstabber" : "When backstabbed: Jarate attacker"
"engy sentry fire rate increased" : "+%s1% sentry firing speed"
"engy sentry radius increased" : "+%s1% sentry range"
"engy dispenser radius increased" : "+%s1% dispenser range"
"mod bat launches ornaments" : "Alt-Fire: Launches a festive ornament that shatters causing bleed"
"freeze backstab victim" : "Backstab turns victim to ice"
"fire rate penalty HIDDEN" : "No Description"
"energy weapon no drain" : "No Description"
"ragdolls become ash" : "No Description"
"engy disposable sentries" : "Build +%s1 additional disposable-sentry"
"alt fire teleport to spawn" : "On Alt-Fire: Teleport to spawn"
"cannot pick up buildings" : "Cannot carry buildings"
"stun enemies wielding same weapon" : "Stuns enemies who are also wielding this weapon"
"airblast disabled" : "No airblast"
"increase buff duration HIDDEN" : "No Description"
"crit forces victim to laugh" : "Critical hit forces victim to laugh"
"melts in fire" : "Melts in fire, regenerates after %s1 seconds"
"damage all connected" : "All players connected via Medigun beams are hit"
"become fireproof on hit by fire" : "On Hit by Fire: Become fireproof for %s1 seconds"
"crit from behind" : "Always critical hit from behind"
"crit does no damage" : "Critical hits do no damage"
"add jingle to footsteps" : "Jingle all the way"
"set icicle knife mode" : "No Description"
"mod stun waist high airborne" : "On Hit: If enemy's belt is at or above eye level,"
"extinguish earns revenge crits" : "Alt-Fire: Extinguish teammates to gain guaranteed critical hits"
"burn damage earns rage" : "All fire damage charges 'Mmmph', activate to refill health and crit for several seconds"
"tickle enemies wielding same weapon" : "On Hit: Force enemies to laugh who are also wearing this item"
"attach particle effect static" : "Effect: %s1"
"taunt success sound" : "Attrib_TauntSoundSuccess"
"accepted wedding ring account id 1" : "A perpetual bond of commitment between %s1"
"accepted wedding ring account id 2" : "and %s1, forever and ever and ever. XoXoX"
"tool escrow until date" : "Usable After: %s1"
"generate rage on damage" : "+%s1 rage on damage"
"aiming no flinch" : "No flinching when aiming"
"aiming knockback resistance" : "Knockback reduced by %s1% when aiming"
"sniper aiming movespeed decreased" : "%s1% slower move speed when aiming"
"kill eater user 1" : "No Description"
"kill eater user score type 1" : "No Description"
"kill eater user 2" : "No Description"
"kill eater user score type 2" : "No Description"
"kill eater user 3" : "No Description"
"kill eater user score type 3" : "No Description"
"strange part new counter ID" : "No Description"
"mvm completed challenges bitmask" : "No Description"
"rage on kill" : "Gain Focus on kills and assists"
"kill eater kill type" : "No Description"
"shot penetrate all players" : "Shots go through multiple enemies"
"headshot damage increase" : "Headshots deal an extra +%s1% damage"
"mystery solving time decrease" : "Reduces mystery solving time by up to %s1%"
"damage penalty on bodyshot" : "%s1% damage on body shot"
"sniper rage DISPLAY ONLY" : "Focus activates on Fire when Focus meter is full"
"fire rate bonus HIDDEN" : "No Description"
"explosive sniper shot" : "Increased headshot explosion radius and damage to nearby enemies"
"melee attack rate bonus" : "+%s1% faster melee attack speed"
"projectile penetration heavy" : "Bullets penetrate +%s1 enemies"
"rage on assists" : "Attrib_RageGainOnAssists"
"armor piercing" : "Allow backstabs against Giant Robots at %s1% damage"
"cannot pick up intelligence" : "Wearer cannot carry the intelligence briefcase"
"chance of hunger decrease" : "Reduces chance of hunger by up to %s1%"
"cannot be backstabbed" : "Cannot be backstabbed"
"squad surplus claimer id DEPRECATED" : "Squad surplus claimed by: %s1"
"share consumable with patient" : "Using your Power Up Canteen will apply the same bonus effect to your heal target"
"airblast vertical vulnerability multiplier" : "Attrib_AirBlastVerticalVulnerabilityMultipier"
"vision opt in flags" : "No Description"
"crit vs disguised players" : "100% critical hit vs disguised players"
"crit vs non burning players" : "100% critical hit vs non-burning players"
"kill forces attacker to laugh" : "On Kill: Burst into joyous laughter"
"damage bonus while undisguised" : "+%s1% damage bonus while undisguised"
"projectile spread angle penalty" : "+%s1 degrees random projectile deviation"
"dmg taken increased" : "%s1% damage vulnerability on wearer"
"auto fires full clip" : "Hold Fire to load up to three rockets"
"self mark for death" : "You are marked for death while active, and for short period after switching weapons"
"counts as assister is some kind of pet this update is going to be awesome" : "No Description"
"mod flaregun fires pellets with knockback" : "Flare knocks back target on hit"
"can overload" : "Overloading the chamber will cause a misfire"
"hype on damage" : "On Hit: Builds Boost"
"hype resets on jump" : "Boost resets on jump"
"pyro year number" : "Witnessed the %s1 inferno"
"no primary ammo from dispensers" : "Cannot collect ammo from dispensers"
"pyrovision only DISPLAY ONLY" : "Only visible in Pyroland"
"clip size penalty HIDDEN" : "No Description"
"sapper damage bonus" : "+%s1% sapper damage bonus"
"sapper damage penalty" : "%s1% sapper damage penalty"
"sapper damage leaches health" : "+%s1 health regenerated per second for each active sapper"
"sapper health bonus" : "%s1% sapper health bonus"
"sapper health penalty" : "%s1% sapper health penalty"
"ring of fire while aiming" : "Sustains a ring of flames while deployed"
"uses ammo while aiming" : "%s1 ammo consumed per second while deployed"
"sapper degenerates buildings" : "Reverses enemy building construction"
"sapper damage penalty hidden" : "No Description"
"cleaver description" : "Throw at your enemies to make them bleed!"
"ragdolls plasma effect" : "No Description"
"crit vs stunned players" : "100% critical hit vs stunned players"
"crit vs wet players" : "100% critical hit vs wet players"
"override item level desc string" : "No Description"
"clip size upgrade atomic" : "+%s1 clip size"
"major move speed bonus" : "No Description"
"major increased jump height" : "No Description"
"head scale" : "Disables double jump"
"pyrovision opt in DISPLAY ONLY" : "On Equip: Visit Pyroland"
"halloweenvision opt in DISPLAY ONLY" : "No Description"
"halloweenvision filter DISPLAY ONLY" : "No Description"
"player skin override" : "No Description"
"never craftable" : "No Description"
"zombiezombiezombiezombie" : "No Description"
"merasmus hat level display ONLY" : "Killed Merasmus at level %s1"
"CARD: damage bonus" : "+%s1% damage bonus"
"CARD: dmg taken from bullets reduced" : "+%s1% bullet damage resistance on wearer"
"CARD: move speed bonus" : "+%s1% faster move speed on wearer"
"CARD: health regen" : "+%s1 health regenerated per second on wearer"
"SPELL: set item tint RGB" : "%s1"
"SPELL: set Halloween footstep type" : "%s1"
"SPELL: Halloween voice modulation" : "Voices From Below"
"SPELL: Halloween pumpkin explosions" : "Pumpkin Bombs"
"SPELL: Halloween green flames" : "Halloween Fire"
"SPELL: Halloween death ghosts" : "Exorcism"
]
value(float) : "Value (%s1)" : : "The value which affects the attribute chosen."
duration(float) : "Duration" : : "The duration of the attribute in seconds. Unused if attribute is being removed. Values of 0 or less add the attribute for as long as the player is touching the trigger."
]


Once you've done this, make the brush a "trigger_Add_or_remove_player_attribute" like what Freyja posted.

Finally, in the attribute enter "torso scale" with whatever value you want- value is how tall it will make them, and duration -1 so it lasts forever. "hand scale" is what you use for hands. "head scale" doesn't work, FYI.

One last thing- you aren't able to remove attributes unless the player dies or you use a tf_remove_condition
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Amigara Fault April Fool's map?
 

Officer Ushanka ツ

L1: Registered
Oct 21, 2015
14
0
Oh yay! This opens alot of different opportunity in maps!

(Also some effects still persist after death like firing speed. I'm not sure how to remove them)