ent_fire stopped working?

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
As the title says, 'ent_fire' no longer works for me. I'm not sure why this has happened, but I can't fix it either.

I have the following in my listenserver.cfg:
Code:
sv_cheats "1"
sv_allow_point_servercommand "always"
mp_waitingforplayers_cancel "1"
tf_allow_player_use "1"
net_graph "1"
bot
I also have '-dev' and '-allowdebug' in my compiler command line.

I've had this config for years now and it's always allowed me to use cheat commands when testing a map. What I find odd is that I can still use 'noclip' command, just not 'ent_fire'.

I'm not even sure why it's stopped working. If there had been a TF2 update recently then I'd chalk it up to a change in the update, but this started happening to me a couple days ago.

So question is, does anyone have any idea whats happening and why, or how to fix it?
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
What is the exact input you're trying to fire?
Well its any command, but today in particular I was trying to test an adjustment I had made to a named team_round_timer. In my case it's named "game_timer". The exact command I entered was:
Code:
ent_fire game_timer settime 306
I was testing an output set to On5MinRemain, so was trying to set it to a little over 5 minutes (300 seconds) Of course I checked several times I had spelt everything correctly, it still didn't work.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
Could we have a screenshot of the console output with developer 2 after you've tried to use ent_fire?
Here you go:

uy5GAmC.png
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Local, it's after compiling maps.
(Sorry for not replying earlier; this forum suddenly stopped displaying pop-ups for new replies);

Well its any command, but today in particular I was trying to test an adjustment I had made to a named team_round_timer. In my case it's named "game_timer". The exact command I entered was:
Code:
ent_fire game_timer settime 306
I was testing an output set to On5MinRemain, so was trying to set it to a little over 5 minutes (300 seconds) Of course I checked several times I had spelt everything correctly, it still didn't work.
Seeing that this is what you want to achieve, I myself always make use of "addtime" instead of "settime". On the other hand, when it comes to setting health on something, "sethealth" is the only input that works, not "addhealth".

Although "addtime" may work for you, it will require you to make more calculations to get around the '5 minutes remaining'.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
You've missed the point. I know those commands work and are correct because I've used them in the past. Changing to the 'addtime' input for my timer isn't going to fix ent_fire not working.

As I said before, it's any command. I can't open doors, I can't adjust entities, I can't press buttons, I can't trigger logic_relays, I can't do anything via ent_fire.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
You've missed the point. I know those commands work and are correct because I've used them in the past. Changing to the 'addtime' input for my timer isn't going to fix ent_fire not working.

As I said before, it's any command. I can't open doors, I can't adjust entities, I can't press buttons, I can't trigger logic_relays, I can't do anything via ent_fire.
My bad.

Are you inside that "toolchainbeta" channel in TF2?
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
No, and I could use ent_fire both before and after it came out. It's only in the last couple of days it's stopped.
I have no idea then. All I can note is that it works for me on both Beta and non-Beta channels, while also not using the next commands:

-dev
-allowdebug
mp_waitingforplayers_cancel
tf_allow_player_use


Except for the last two, I think the rest are fine since they're not really related to the gameplay.