Whats the most ocd thing you do when you map

Stili_z301™

L1: Registered
Jan 16, 2017
14
5
the thing you cant just ingore and drives you crazy

mine is appling nodraw in every possible place and i cant leave a texture on a very high roof or in a split texture or else ill go nuts .

whats your ocd mapping thing ?
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
I try to make absolutely all of my base geometry out of 4 sided cubes around the same size incase I have to make it all displacements later. It becomes a huge hassle the bigger the map gets
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
I hate odd numbers. Most of the time its fine when building on grid as its all a power of 2, but if making something off grid that's detailed, I don't like odd numbers.
 

Stili_z301™

L1: Registered
Jan 16, 2017
14
5
i also hate when my map is super messy but if i try to fix it it will fuck everything up. hammer needs layers like autocad and other programs it will help a bunch
 

The Guy You Know

L1: Registered
Jun 18, 2016
36
7
I dont know how but whenever i make a map i always have a brush or detail thats one unit off so when i run my map theres little lines wher you see the skybox or tiny flickering textures I cant stand hammer sometimes
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
I try to make it random and messy, to an extent where it doesn't interrupt convenient mapping there. Nodraw here but not there, brushwork is like that there but here let it be like this.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Making sure all my textures are aligned to Face instead of World so they won't be backwards.
 

Aquadango

L2: Junior Member
May 21, 2016
93
94
Making props like crates be exactly on the ground.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Pressing Ctrl+S constantly after tiny changes, just to make sure nothing bad happens.
 

hutty

aa
Mar 30, 2014
538
444
For me its unrealistic use of textures. Like wood beams made using the plank textures, or metal with floor grip patterns being used on walls, or inconsistent rock types through the map. Basically anything pl_frontier does, I try to not do.
 

Egan

aa
Feb 14, 2010
1,375
1,721
Making props like crates be exactly on the ground.

Did you know that if you ctrl+v paste a prop while your cursor is inside the 3D camera view it will paste the prop on your cursor's position in the game world? It will be pasted exactly just-touching the ground, no need to line them up in 2D view manually - if that's what you're doing, idk.

---

In the past I made a lot of surf maps and a lot of surf maps have mirrored symmetry. Making everything symmetrical to a T takes a while and requires a special OCD! And then transitioning from perfectly mirrored symmetry to asymmetry seems to have been hard for me as most my maps are still symmetrical in some way...

It feels like to me that if you're making an asymmetrical map it becomes more difficult to witness any of your calculated battle scenarios, because they happen half as often, but then I guess that means you have double the potential new battle scenarios.. Interesting thought.

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Also, I'm pretty ocd about making detail feel just-right. Like if a corner feels too empty, or a door feels oddly too far away from a wall, or a sign is rotated too much, etc.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Making props like crates be exactly on the ground.
Fun fact: Most of the props that are meant to touch a flat surface but don't, like the electrical conduits and the minecart tracks, are off-grid by exactly half a Hammer unit, so you can fix that pretty easily using the Transform tool.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
I keep my maps completely symmetrical, I don't even know why.
 
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Jusa

aa
May 28, 2013
377
618
I keep making sure all my tool textures are of texture scale 1 and position 0 on both x and y and aligned to World.
 

Nuke

L4: Comfortable Member
Jul 5, 2016
163
115
OCD Challenge : mirror without skip brush. Hard af. Worth it in the end.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
OCD Challenge : mirror without skip brush. Hard af. Worth it in the end.
That's pretty easy: you copy everything, move it by it's X size (assuming we are mirroring along Y) and flip it.
Though I do not see any advantages of screwing with this instead of the nice skip brush.