How to make doomsday style ctf but dosent end the game after 3 cap

lunarpumpkin

L2: Junior Member
Aug 31, 2016
72
15
ive messed around with the doomsday game element "special delivery" but i cant seem to make the game mode with infinite capping

also any way to disable the ctf hud?
 
Last edited:

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
I haven't played with the Doomsday's game mode in Hammer yet, so I'm not sure if it will help, but I think you could make an actual CTF, edit its properties to the ones you want, spawn a prop_static or prop_dynamic prop using the Rocket's model, and place the capturing's colume there.
 

Muddy

Muddy
aa
Sep 5, 2014
2,575
4,592
The amount of flag caps is dependent on the server's settings, not the map. You'll need to set the server command 'tf_flag_caps_per_round' to 0. (This means that if you want your map to be imped, you'll need to have a staff member on-hand to set that command manually)

As for disabling the CTF hud, you can add a tf_logic_hybrid_ctf_cp entity to remove the capture counters and just have the flag compass, or use the tf_gamerules entity to force the map to use another HUD entirely (capture points or payload).