koth_mineshaft

KotH koth_mineshaft A5

BenCo

L5: Dapper Member
Dec 30, 2015
242
135
koth_mineshaft - The 2 company RED and BLU fights for the best drill in the world to get australium

A map idea come into my mind so I Decided to create it.
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BenCo

L5: Dapper Member
Dec 30, 2015
242
135
All of these were submitted by @worMatty and Blim! Thanks for the big help guys!

Changelog:
-Changed HDR
-Added an extra doorway to one of the houses.
-Removed some clips, so scouts can easily change paths.
-Made the hill part less boring
-Clipping some stairs
-Made the ramps more visible
-Added overlays underneath pickups
-Made some of the doorway less narrow
-Fixed the mine doorways (previously you were able to stand on top of it)
-Made less crouch jump spots
-Added stairs to spawn (but I'm not finished with spawn yet so it will change a lot)
-Made rocks symmetrical
-Changed some health and ammo locations
-Added tape to indicate where you can cap the point
-Added extra ramps
-Made the drill room bigger,and added a backspace where players can get to the higher level
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Read the rest of this update entry...
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Well this is interesting:

6D94E2FA1E4B012C8ADAE5C9ECB12E5E94D0DA94


This looks like vertex lighting for some reason, and very cheap vertex lighting to boot. Is this a displacement? I could have sworn displacements got lightmaps.
 

BenCo

L5: Dapper Member
Dec 30, 2015
242
135
Well this is interesting:

6D94E2FA1E4B012C8ADAE5C9ECB12E5E94D0DA94


This looks like vertex lighting for some reason, and very cheap vertex lighting to boot. Is this a displacement? I could have sworn displacements got lightmaps.
This is just a blend texture. But I most likely just change it back to normal, when I start detailing. Thanks for the heads-up!