koth_mountainlake

KotH koth_mountainlake A3

Holden

L1: Registered
Feb 26, 2017
10
2
koth_mountainlake - Rotationally Symmetrical koth map (soon to be) aesthetically based on mountain lab.

This is my first serious map, I've had experience making tiny 1v1 maps for fun, but this is the first with a functional gamemode meant for full teams.
I've only had small playtest on it with a couple of friends so far but I'm pretty happy with the gameplay portion of the map. I recently made some changes to try and limit the power of snipers but I'm still not sure if they are in a good spot.
If anyone downloads this, I'd greatly appreciate some feedback!
Also tips on how to do detailing because I have no idea what to do to make things look nice.

Screenshots:

Respawn room/Respawn room courtyard:
ml_a1_pic1.jpg

Buildings in front of Mid:
ml_a1_pic2.jpg

Mid:
ml_a1_pic3.jpg

Alternate Picture of Mid:
ml_a1_pic4.jpg
 

Holden

L1: Registered
Feb 26, 2017
10
2
Thanks for the feedback! I think the new exit is definitely going to be needed, I was having trouble coming up with a spot for one but the cliff does seem really obvious now. I'll look into changing the buildings/ adding cover for the sniper as well.
 

Holden

L1: Registered
Feb 26, 2017
10
2
-Added new route from spawn courtyard that leads to cliff.
-Added cover on the main buildings.
-Limited sightlines all around.
-Removed a large amount of clipping, players can now be pushed off more ledges because of this.
ml_a2_up.jpg


Read the rest of this update entry...
 
Aug 26, 2016
137
100
You probably shouldn't update this frequently, just work on it for a few days, then roll out the updates all at once.
 

Holden

L1: Registered
Feb 26, 2017
10
2
I agree, the only reason I did the last update was because I realized I messed up the download for the file for version A3 and I'd already found some annoying bugs in the map. That's why I didn't change the version number at all.