cp_clockwork_b1

CP cp_clockwork_b1 B1

kevansevans

L1: Registered
Feb 28, 2017
2
0
cp_clockwork_b1 - Experimental 7CP map

This started off as a koth map, which then evolved into a 3CP map, then into a 5CP map, then I decided to experiment with a 7CP map since I've never really seen a whole lot of it.

This is my first entry so I apologize if I sound really noobish with my post, but i am mostly looking for advice on where I can improve the map as a whole and not just obvious "It needs textures" or minor brush fixes my friends could point out to me.

http://imgur.com/a/5CMAP Old screenshots, but mostly the same
 

Mess About

L7: Fancy Member
Jan 16, 2017
404
178
your map is too big, better scale it down at least 3 times

also 7CP is just the same as 5CP but with 2 more points, which is unnecessary and make the match even longer

need some signs and arrows, i feel lost trying to find the mid to cap (not just that but your layout is kinda weird, since on 5cp maps if players just keep moving forward they will reach mid, but not on this map)

lot of empty rooms, not just because lack of props, but they're literally empty

crazy sniper sightlines

there're a lot of leaks, especially doors
 

kevansevans

L1: Registered
Feb 28, 2017
2
0
How would you recommend I scale it down? And do you mean in terms of square feet, or distance traveled? Or would an ideal solution be adding secondary spawn points so there's no more than 3 points between teams at a time, as I'm a little too fond of the style of symmetry I made, it being in the fashion of an infinity loop.