New to map editing, need some assistance

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UP8328

L1: Registered
Feb 25, 2017
1
0
Hey all, I'm pretty new to map editing and would like to know what causing this errors in the map edit of ctf_doublecross (converted it to a manpower map). I really have no idea how to describe the first issue but coming up to the doorway is not rendering properly. And another issue is Level of Detail not showing depending on distance. I did run my log though interlopers error log checker and fixed the issues and recompiled and still shows up like this. Any ideas to help point me in the right direction would be great.

Rendering issue though this doorway.


Level of Detail Issue, how can i fix this?



Thanks,
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
I think decompiling a map won't restore its areaportals correctly (which would cause that rendering error), meaning they'll have to be recreated. Not totally sure on that though.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Areaportals behave like that when they are closed, so setting them to Open might help.
As for the second problem, try checking the props' fade distance.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
I haven't ever seen decompile resulting working areaportals, therefore after decompile, you should always untick the rebuilt areaportal visgroup to avoid problems
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
From my own experience, several Areaportals on decompiled maps tend to automatically move backwards/forward by one unit. At least for me, moving Areaportals inside the doors shouldn't make them disappear.