Subway | KOTH

KotH Subway | KOTH rc1

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
Subway - A King of the Hill map that takes place in a Subway

A King of the Hill map that takes place in a subway. Features multiple levels for Snipers and a shelter above the point for Engineers.
Watch out for Trains!
 

200

L2: Junior Member
Aug 11, 2013
54
79
Looking good! I like the idea of the map a lot. Still has some minor issues to fix and tweak.

1. Seems to be unpacked for me.
E7udJ9m.jpg


2. Railings are usually func_illusionary with player clips of the same size around them so you could shoot through them comfortably.

eYGLfcB.jpg


3. Imo, the railings in general are looking very werid from the top view, maybe you can add a small stripe on top of them? Maybe the same texture as you are using at corners where two railings stick together (see prev. screenshot)?

CASvWci.jpg


4. Trains do not kill you on the impact, only if they smash you to the wall. Usually trains that go that fast will kick your ass instantly.
5. You can walk ontop of all the beams and stuff under the roof. Idk if that is intentional, but this can be quite annoying due to soldiers and engineers.

mfDZ2Kf.jpg


6. And a really tiny tweak that is just my personal opinion - add a small player clip to this area so you can stop bumping into this little thing sticking out of the wall (or move the railings so they will annoy scoped snipers less). Pardon my drawings.

F3Cadoig.jpg



Edit: 7. Looks like the map is also missing a koth HUD.
 
Last edited:

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Usually, railings aren't even brushes and are models with disabled collisions.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
Looking good! I like the idea of the map a lot. Still has some minor issues to fix and tweak.

1. Seems to be unpacked for me.
E7udJ9m.jpg


2. Railings are usually func_illusionary with player clips of the same size around them so you could shoot through them comfortably.

eYGLfcB.jpg


3. Imo, the railings in general are looking very werid from the top view, maybe you can add a small stripe on top of them? Maybe the same texture as you are using at corners where two railings stick together (see prev. screenshot)?

CASvWci.jpg


4. Trains do not kill you on the impact, only if they smash you to the wall. Usually trains that go that fast will kick your ass instantly.
5. You can walk ontop of all the beams and stuff under the roof. Idk if that is intentional, but this can be quite annoying due to soldiers and engineers.

mfDZ2Kf.jpg


6. And a really tiny tweak that is just my personal opinion - add a small player clip to this area so you can stop bumping into this little thing sticking out of the wall (or move the railings so they will annoy scoped snipers less). Pardon my drawings.

F3Cadoig.jpg



Edit: 7. Looks like the map is also missing a koth HUD.
For Numbers 1, 3, 4, and 7, the map file on the workshop has fixed all of these. I will post the updated map on here when I'm not busy (probably later today)
For the railing issues, I'm going to take that advice about the func_brush without collisions and then add a player clip around it. I have also changed that railing texture, and going to add that small clip. For number 5, I made it intentional to walk on the beams in case a engie can rocket jump with the wrangler, or if a market gardener wants to sit up there and wait for a target to come by. What I will do to balance it is create a func_nobuild up there, as the sentries and wrangler would be too powerful.