- Oct 16, 2016
- 23
- 4
I have been playing around with the death run format and i have been kinda experimenting with it.
One problem i would like to have solved is a way to change a brush its texture by an in-game output.
I'll explain it better:
I want a func_button that upon being used, to send an output to "ïtself" to change its texture to another one to indicate it has already been used. for what i have seen i need to use a point entity called env_texturetoggle. but now i am a bit stuck, you could say that it simply needs to "remove" the brush to have the red disabled one under it to appear giving the illusion that it has changed the texture.
But wouldn't that while both textures are active mess it up (you know that weird thing when 2 brushes with different textures clip in each other
I could not find much of help with google as its either very unclear or doesn't really answer my question.
As always your help is appreciated, thank you!
One problem i would like to have solved is a way to change a brush its texture by an in-game output.
I'll explain it better:
I want a func_button that upon being used, to send an output to "ïtself" to change its texture to another one to indicate it has already been used. for what i have seen i need to use a point entity called env_texturetoggle. but now i am a bit stuck, you could say that it simply needs to "remove" the brush to have the red disabled one under it to appear giving the illusion that it has changed the texture.
But wouldn't that while both textures are active mess it up (you know that weird thing when 2 brushes with different textures clip in each other
I could not find much of help with google as its either very unclear or doesn't really answer my question.
As always your help is appreciated, thank you!