pl_skyfortress

PL pl_skyfortress a15

Billo

aa
Feb 8, 2016
920
397
thanks for the help and you for spending some time to give me feedback on the map.
to be honest i stuggled to optimize the map but now i think i can make it better.
i wil delete all the skybox and redo it again (not the actuall map only the skybox so fps would improve)
thanks again.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
thanks for the help and you for spending some time to give me feedback on the map.
to be honest i stuggled to optimize the map but now i think i can make it better.
i wil delete all the skybox and redo it again (not the actuall map only the skybox so fps would improve)
thanks again.
You will have to fix the rest of the map too, if you want fps to improve.
 

Billo

aa
Feb 8, 2016
920
397
i did it today. i fixed all the issues i got from the feedback such as being able to get out of the map or the broken death pit.
to be honest i knew the problem of the map but i intended to fix it when i started the beta. i was working on the gameplay of the map which i succeded after a few updates i did and now i am improving the map. i will make it a lot better and i wont do something quick .
thanks again for all the help you gave me.
 

Billo

aa
Feb 8, 2016
920
397
in this version:
added more textures
added more hint.
fps improvement.
fixed red door not opening after first point is captured.
fixed some issues thanks to the feedback.
added more clip.
added more signs
added patch to all the health packs and ammo packs.

now the fps should be a lot better because i added some hint to every point and i tested it and it works just fine. i appreciate every help you give me and i try to please as many as i possibly can.

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Billo

aa
Feb 8, 2016
920
397
current version: pl_skyfortress_a11
added more textures
added more hint.
fps improvement.
added a brand new building close to second and third point.
changed some buildings such as the one close to point 2

NOTE:
i tried reducing the fps as i could, tf2maps.net develeper iiboharz gave me feedback on how to fix the problem, i need to say that it helped a lot and now the fps are a lot better. but i still don't quite understand how hind works which should obviously be a problem. i always listen and i try to do my best cause i really like the map and the gameplay it provides.
thanks for all your help

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Billo

aa
Feb 8, 2016
920
397
thanks very much. you are very helpful and i really appreciated that you used some of your time to help me.
 

Billo

aa
Feb 8, 2016
920
397
in this version:
fixed:
*being able to get out of the map - special thanks to caproe for help!
*general issues.
Added:
more textures.
*changed some things.

-on the next and hopefully last aplha version i will change and make the skybox better-

Read the rest of this update entry...
 

Billo

aa
Feb 8, 2016
920
397
in this version:
fixed:
*being able to get out of the map - special thanks to caproe for help!
*general issues.
Added:
more textures.
*changed some things.

-on the next and hopefully last aplha version i will change and make the skybox better-

Read the rest of this update entry...
 

Billo

aa
Feb 8, 2016
920
397
in this update:
*added more clip etc.
*added more textures.
*changed some textures.
*changed the skybox a bit.
*fixed some small issues.

this update is likely to be the last aplha update.i mean the next update would be beta so i will take a closer look to the map and i will try to reduce the lag as much as i possible can.

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Billo

aa
Feb 8, 2016
920
397
in this version:
*added more area portal.
added a small but a new building on third point.
*second red point is now higher from the ground.
*before there was a timer when blu team capped second point and the teleporter teleport the red team to the last point,now its gone and when the blu team caps point 3 the spawn changes.
*fixed a bit the fps (i have reached a point that i dont know what else to do improving the fps, but i compered to the earliest versions the map's fps are a lot higher and the solution i found was area portal.

in the next version the map will go to beta.

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