Dustbowl style map?

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YM

LVL100 YM
aa
Dec 5, 2007
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Can someone make a tutorial for making a dustbowl syle map? or just tell me how to do it here. It was done for the castle map (great map btw)

Thanks.
 

Vilepickle

Banned
Oct 25, 2007
372
199
ooh, how long has that been there? completely missed it

No idea. I just decomped Dustbowl when I made castle and jacked the entity system :eek:
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
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Well I realised that dustbowl is all red architecture, so I figured a similar map that is prodominantly blu is needed
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
Yeah, that's precisely the tutorial I used while setting up my Dustbowl-like area. The only problem I still have is that every time a round starts, it gives me an error saying that certain spawnrooms are not being used and will therefore be ignored (naturally it's the spawnrooms we're not currently using).

The map still works just fine, I just don't don't know how to stop the error from coming up.
 
S

Squirrelly

thats the way to go Vilepickle, haha

after u decompile, i would try to learn how the entities work because after u master them u can do more fun creative stuff, instead of just copying them totally and doing the same thing.

Its a lot of triggering and enabling things on events, like capturing points, its a bit confusing at first, but really fun after u get it down!
 

alehm

L1: Registered
Jan 10, 2008
9
0
Yeah, that's precisely the tutorial I used while setting up my Dustbowl-like area. The only problem I still have is that every time a round starts, it gives me an error saying that certain spawnrooms are not being used and will therefore be ignored (naturally it's the spawnrooms we're not currently using).

The map still works just fine, I just don't don't know how to stop the error from coming up.


Have you check out the "Handling Doors" section in the link provided above? I think that might be your problem it discusses handling logic_relay and disabling all the spawn points except the first one.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
You know, that just might be it. I'll have to give it a shot. Thanks, guys.
 

woodbulb

L1: Registered
Mar 17, 2008
14
0
I found that wiki valve page on multi stage maps ALMOST works but you really have to open dustbowl to get it working right. I don't get what it is with them not providing a decent tutorial with everything right/correct. We shouldn't have to decompile.
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Maybe one of you people who made a multi-stage CP can edit the wiki?