suber36g

L3: Member
Jan 20, 2017
134
37
I'm making a map and i got this problem. It say it leaked but there is no coordinates and it doesn't have a Pointfile nor a Portal File, But it look fine in both Hammer and TF2. Here the info:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.vmf"

Valve Software - vbsp.exe (Feb 13 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.vmf
Patching WVT material: maps/ctf_drainpump_a1/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/ctf_drainpump_a1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7Brush 84865: WARNING, microbrush
...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (614149 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 462 texinfos to 216
Reduced 23 texdatas to 16 (726 bytes to 440)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.bsp
Wrote ZIP buffer, estimated size 3221, actual size 2337
1 second elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1"

Valve Software - vvis.exe (Feb 13 2017)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1"

Valve Software - vrad.exe SSE (Feb 13 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.63 seconds)
4922 faces
5 degenerate faces
1485564 square feet [213921328.00 square inches]
13 Displacements
55886 Square Feet [8047590.50 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0268 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 745/8192 8940/98304 ( 9.1%)
brushsides 6476/65536 51808/524288 ( 9.9%)
planes 4714/65536 94280/1310720 ( 7.2%)
vertexes 7707/65536 92484/786432 (11.8%)
nodes 3539/65536 113248/2097152 ( 5.4%)
texinfos 216/12288 15552/884736 ( 1.8%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 1885/0 37700/0 ( 0.0%)
disp_tris 3200/0 6400/0 ( 0.0%)
disp_lmsamples 123256/0 123256/0 ( 0.0%)
faces 4922/65536 275632/3670016 ( 7.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1898/65536 106288/3670016 ( 2.9%)
leaves 3541/65536 113312/2097152 ( 5.4%)
leaffaces 5740/65536 11480/131072 ( 8.8%)
leafbrushes 2686/65536 5372/131072 ( 4.1%)
areas 1/256 8/2048 ( 0.4%)
surfedges 31329/512000 125316/2048000 ( 6.1%)
edges 17388/256000 69552/1024000 ( 6.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 482/32768 4820/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7257/65536 14514/131072 (11.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6325268/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 361/393216 ( 0.1%)
LDR ambient table 3541/65536 14164/262144 ( 5.4%)
HDR ambient table 3541/65536 14164/262144 ( 5.4%)
LDR leaf ambient 1784/65536 49952/1835008 ( 2.7%)
HDR leaf ambient 3541/65536 99148/1835008 ( 5.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 2337/0 ( 0.0%)
physics [variable] 614149/4194304 (14.6%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 13955
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.bsp
13 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_drainpump_a1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\ctf_drainpump_a1.bsp"
 

suber36g

L3: Member
Jan 20, 2017
134
37
Never mind, the coordinates came back and i assuming the doors were glitched out or something because the center origin is fine, so i just put a hollowed skybox in the void surrounding the Pointfile.
 

suber36g

L3: Member
Jan 20, 2017
134
37
the door center origin was at the pointfile, but i move it to the door current position. when i rerun the map, the pointfile didn't change.
 

suber36g

L3: Member
Jan 20, 2017
134
37
I just open the map again and delete the skybox to see the pointfile, but it now magical fixed. Source is weird