Modestly Hot Cosmetic Set for Pyro

Modestly Hot Cosmetic Set for Pyro Final

Dr. Aibaleet

L1: Registered
Jul 8, 2016
20
36
Pyro Dress Cosmetic - Pyro Dress Cosmetic designed in Marvelous Studio 6

I am still learning how to use Marvelous Designer... I will be using this page as a journal of my progress.

1.5 Hours in:
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Dr. Aibaleet

L1: Registered
Jul 8, 2016
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36
53 hours left

Spent the last few hours watching tutorials. Redid the skirt and got a nice pleated effect now, but it seems like to much detail for TF, so I don't know if I'm going to keep it. Started modeling a short jacket, still missing lots of detail, though I'm okay with it's basic shape at this point. Not sure what I'm going to do with the pyros default collar sticking out there, I'm thinking about having big pearls or something on the final model, though that's probably going to be too huge to look good.

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Dr. Aibaleet

L1: Registered
Jul 8, 2016
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50.5 Hours Left

Redid the skirt again, Really liking how it turned out this time. Much less pleated bits makes it look more TF appropriate, and the flowing effect is groovy. Fixed up the jacket and added some details. Threw on the grenade strap for good measure... Need sleep now, be back soon!

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Dr. Aibaleet

L1: Registered
Jul 8, 2016
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29 Hours Left
Comparison shot of LOD0 and high poly model for bump map. Note that this isn't the texture, just flat colors.

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Dr. Aibaleet

L1: Registered
Jul 8, 2016
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27 hours left

Added pearls, which are going to be paintable (Mostly likely a pale paint color). Created the UVW map using big islands.

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Dr. Aibaleet

L1: Registered
Jul 8, 2016
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36
6.5 Hours left

Created a purse to replace the pouch. Texture is finished, paint works as I wanted it to. All that's left is to make sure rigging is good, LODs and promo stuff!

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6 Hours left

Blue team made, item is rigged. Onto LODs.

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Dr. Aibaleet

L1: Registered
Jul 8, 2016
20
36
4 Hours left

Dress is done, now modeling a hat. Trying to keep it under 700 faces to save on LODs. Gonna have a big ol' sunflower on it.
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nitewalker

L2: Junior Member
Aug 5, 2014
64
141
this is really, really cool. i think the wrinkles on the arms of the dress are maybe a tad too well-defined/sharp/realistic, and the sunflower also seems to be a little more realistic than it should be, specifically the detail on the petal's backs. great job though!
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,045
625
This is really good! I might go easy on the arm wrinkles if you were hoping to have this become official someday, but otherwise it looks excellent!
And what is this "Mervelous Studio 6" you speak of? I've never heard of it, and you seem to have mastered it quickly after just entering the tutorial stage.
 

Dr. Aibaleet

L1: Registered
Jul 8, 2016
20
36
This is really good! I might go easy on the arm wrinkles if you were hoping to have this become official someday, but otherwise it looks excellent!
And what is this "Mervelous Studio 6" you speak of? I've never heard of it, and you seem to have mastered it quickly after just entering the tutorial stage.

It's a cloth simulation program I just picked up a few days ago. And don't get me wrong, I've played with the program a good few days before this event even started, I just thought I'd use it to build the concept and bump map for the model.
 

phi

aa
Nov 6, 2011
832
1,815
Awesome stuff! Love the documentation of the design process - it's really neat to get a look at the gradual creation from initial roughs through to a final result.
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
The hat plus the slightly pointy mask reminds me of Spy vs Spy in Mad magazine.