WiP in WiP, post your screenshots!

Aug 2, 2015
148
340
more detailing for burgah
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_Matches_

L1: Registered
Feb 25, 2014
39
128
I had this basic idea for a a/d map in koth_king style where the Blu team starts in a Subway station.

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I just started today making the basic shape of the spawn
 
Nov 13, 2015
138
512
worked a little on some textures for dewm, was aiming to be done after the weekend, but spend saturday making a 5cp layout and playtesting other maps....it was great!

blue doors and window, think I'll make the pipes blue too, floor trim will be dark metal like the bottom wall and the inner trim yellow
53A44B50C1B9C6289711532D39F5ABB0C65E104E


red door closeup, pretty happy with the specular highlights but the gray spots needs to be removed, mirroring wall and crate has not been textured,
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middle update, added team color to the middle pillars, it can never be too obvious which side you are on,
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tried making some steel looking textures, high gloss paint with edge wear, they might get team colors too...
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...this and more in the b7 update :)
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
worked a little on some textures for dewm, was aiming to be done after the weekend, but spend saturday making a 5cp layout and playtesting other maps....it was great!

blue doors and window, think I'll make the pipes blue too, floor trim will be dark metal like the bottom wall and the inner trim yellow
53A44B50C1B9C6289711532D39F5ABB0C65E104E


red door closeup, pretty happy with the specular highlights but the gray spots needs to be removed, mirroring wall and crate has not been textured,
B89F4244EF6FAECB1E75964C71F751B04061217C


middle update, added team color to the middle pillars, it can never be too obvious which side you are on,
BAADFA092A272EB3672EB3361BC9CDC7A960BC57


tried making some steel looking textures, high gloss paint with edge wear, they might get team colors too...
52ED57871FD833EABF771A2E5984368D7FCF21EC


...this and more in the b7 update :)
how did you make this map? with all the custom models?
 

Sheltr

L3: Member
Feb 24, 2011
107
73
in his case I believe he said he used source 2, but you could probably decompile the vmf with wallworm and then add models in yourself that way so you get accurate fitting models.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
worked a little on some textures for dewm, was aiming to be done after the weekend, but spend saturday making a 5cp layout and playtesting other maps....it was great!
middle update, added team color to the middle pillars, it can never be too obvious which side you are on,
BAADFA092A272EB3672EB3361BC9CDC7A960BC57



...this and more in the b7 update :)
Please make that expensive water.

Please.
how did you make this map? with all the custom models?
He models them in Source 2, then imports them into Source 1 for TF2.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
I've been away from mapping after the jam. It almost feels like it was a month ago...

But being away from it does end up in a surprising way because I suddenly came up with this idea.
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Taking a short break actually helps apparently.
Edit: This is a plr map btw. I kinda worry it might play out similar to hightower but I guess I can put a timer so that players cant just blatantly ignore the objective
 

Hipster_Duck

L2: Junior Member
Dec 20, 2015
99
71
So I was working on a pl map during the 72 hour jam and didn't get it finished, I've kinda been burnt out so I haven't touched it since.

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The pit is a copy of the one from pl_second so credit to Muddy for that.

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Area leading into last (which doesn't exist, yet)

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Blu's first spawn (currently not connected to anything cause there's no first point)

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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
working on trash water A4 and already starting to detail, i just can't resist!
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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
Working on a door model to go along with the existing urban_window props for Terrace, i'm honestly surprised this doesn't already exist since TF2 seems to be a bit lacking in door models
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that would look grate for a new York city street map!
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
I was thinking of making a PL map that takes place in a mine that leads to under red base, but now I'm not sure on the idea as it could be cramp and filled with choke points being a mine and all.
what are your thoughts on it? could it be fun?
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
I see. so I need to try and make the mine fun to play in.
although mines are normally cramped and dark, I need to make that fun.