pl_town

pl_town A1

Dave Meowintons

L1: Registered
Jul 22, 2016
10
0
pl_town - Payload map - very open in beginning then moves into close quarter combat.

Kind of lost sense of what I was doing half way through - I'm going to go learn how to make better maps
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
293
Might I suggest adjusting the environment lighting? The shadows are really strong in a lot of areas, and the HDR lighting is really bright in others. It's almost enough to make one want to squint while they're playing the map, which I can imagine is not conducive for gameplay.
 

Dave Meowintons

L1: Registered
Jul 22, 2016
10
0
Might I suggest adjusting the environment lighting? The shadows are really strong in a lot of areas, and the HDR lighting is really bright in others. It's almost enough to make one want to squint while they're playing the map, which I can imagine is not conducive for gameplay.
Thanks for the feedback - I'll likely come back to this map later to try to fix the shambles of the first capture point as well as lighting.