WiP in WiP, post your screenshots!

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
bMFrpwX.jpg


Cambodian statue face for antiquity, early wip. Based on the demo, cause I was originally planning to do one for each class, but that isn't going to work (pyro and engy would be silly), so probably just going to do "generic" ones based on the demo.
 

Soilbleed

L2: Junior Member
May 7, 2015
62
246
After many trashed ideas, finally happy with the direction the map is taking. Messy a hell, but it's progress

C4aiGsMWcAEIHM9.jpg


C4aiGsKWYAAxpnf.jpg


C4aiGsSXAAAKUVP.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Spawn room detailing is arguably the most important detailing, because your players are going to spend a lot of time there. Especially BLU spawn in A/D maps.
 

»FF« Wanderer | Engie

L1: Registered
Nov 27, 2015
32
7
Hello everyone!

I have a problem with the Portal 2 Authoring Tools.
When ever i try to start Portal 2 Hammer it says:

"Setup file 'GameInfo.txt' doesn't exist in subdirectory 'D:\Program Files(x86)\Steam\steamapps\common\Portal 2\portal2'. Check your -game parameter or VCONFIG setting."

I googled it and there were no exact solution :c
 
Nov 13, 2015
138
512
added some textures and tweaked the light for "hell" in dewm, was going to add some swirly thing in the middle of the portal, but seems more fun to be able to see and shoot people on the other side...so will leave it like this
B6AF007BA04326D88CA339218822FDD9510B760F
 

Eris

L2: Junior Member
Jun 9, 2016
84
10
Progress on my 72 Hour map so far. I need to texture it once I get more eyes on the layout. >.>
 

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Dayal

L3: Member
Feb 8, 2017
123
293
Worked really hard on this one for the 72 hour jam and it's almost finished now. Is an MvM map à la Mannworks style. Currently having problems with how to detail the map. Hopefully I can release it in a good state at the end of the jam, since I have a busy day on Monday.
3aZOCPe.jpg
 

Eris

L2: Junior Member
Jun 9, 2016
84
10
Worked really hard on this one for the 72 hour jam and it's almost finished now. Is an MvM map à la Mannworks style. Currently having problems with how to detail the map. Hopefully I can release it in a good state at the end of the jam, since I have a busy day on Monday.
3aZOCPe.jpg
Woah, that's pretty cool. Are you creating waves for it yet, or are you going to rely on the community for that?
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Cross post from the jam thread

So here's what I was working on but won't be able to finish in time for the end of the jam, sadly.

I imported all the stock assets from TF2, as well as all my custom content into UE4 (this took the vast majority of the time.) Then I used a plugin called HammUEr (highly recommend, it's an amazing tool for those used to working with the source engine and want to play with UE4) to import my map Glassworks into the engine.

I did so with the intention of creating a stand-alone VR experience, where you could teleport around the map and check it out. All of the prep work would theoretically allow me to easily convert any tf2 map I had the VMF for.

But unfortunately, I had a few major issues with materials/ decals converting over, due to user inexperience/ error. The creator of HammUEr, Turfster worked with me a bunch yesterday to help get the project as far along as it is, but unfortunately I had to call it as I won't have enough time today to keep working on it, and I work tomorrow morning until the jam finishes. I never got the decals fully working, but it was most likely something really simple keeping them from doing so.

On my to-do list left was fixing the lighting, getting the skybox imported properly, applying navigation volumes to allow the teleportation mechanic, applying all the stuff needed to enable the Vive integration (this is actually really easy with templates), setting up the game loading system/ and building the whole thing into a useable package. Then uploading also, which probably would've taken awhile since the assets had my game folder at about 9gigs. So that might've been another nail in the coffin anyway.

Here's some unlit screenshots of Glassworks imported into UE4:

6owCEzt.jpg

Yiz4gqm.jpg

E4LWaYT.jpg

fH95Y2B.jpg


I learned a ton from all of this, and can keep working on it for the future! I'd like to make this a really nice polished experience and expand what maps are included.
 

Dayal

L3: Member
Feb 8, 2017
123
293
Woah, that's pretty cool. Are you creating waves for it yet, or are you going to rely on the community for that?

If I have the time to still make and edit a navigation file; I'll probably just edit an already existing Mannworks mission so that it uses my map's spawns and whatnot. Will probably make a mission myself eventually, but not in the timespan of the Jam.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
made a tiny map for lighting, but it really looks cool so i am trying to figure out how i can fit it into a full map.


20170207103107_1.jpg
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
These pretty radically changed from my last WIP.

I42U7cJ.jpg


Unfinished textures cause of Jam deadlines. Gonna bake in some details (that's where the split apart version will come in, to get some nice depth in the normals/AO), and the final ones will go into a pack of Cambodian/antiquity assets. These two heads were the only antiquity assets that were done during the 72 hour duration.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
Hello everyone!

I have a problem with the Portal 2 Authoring Tools.
When ever i try to start Portal 2 Hammer it says:

"Setup file 'GameInfo.txt' doesn't exist in subdirectory 'D:\Program Files(x86)\Steam\steamapps\common\Portal 2\portal2'. Check your -game parameter or VCONFIG setting."

I googled it and there were no exact solution :c
I am not sure but I think maybe checking -game parameter or VCONFIG setting might help because well... programs knows better sometimes
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Well, this is what I have. I wish i could have taken off work so I could have done more. This contest was very fun, I look forward to participating in the next one!
 

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Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Worked really hard on this one for the 72 hour jam and it's almost finished now. Is an MvM map à la Mannworks style. Currently having problems with how to detail the map. Hopefully I can release it in a good state at the end of the jam, since I have a busy day on Monday.
3aZOCPe.jpg
I really hope it plays well, there can never be too many MvM maps!