- Nov 30, 2007
- 439
- 34
I have a func door (spawns as open) to a small room which holds a RED sentry. I want Blu team to be able to close the door. I only want the trigger to close the door just one time and keep it closed until end of round. I'm not doing this right. Here's what I got.
Trigger Multiple:
Name - Red Sentry Door Trigger
Start Disabled - no
Filter Name - bluteamfilter1
Outputs: OnStartTouchAll, Red Sentry Door Relay, Enable, Delay 1, Fire Once
Relay
Name - Red Sentry Door Relay
Start Disabled - no
Outputs: OnTrigger, Red Sentry Door Func, Close, Delay 2, Fire Once
Inputs: Red Sentry Door Trigger, OnStartTouchAll, Enable, Delay 1, Fire Once
Func Door
Name - Red Sentry Door Func
everything else is default except -1 on door closes by itself
Inputs: Red Sentry Door Relay, OnTrigger, Close, Delay 2, Fire Once
What the heck am I doing wrong here? I spawn as blu and run to trigger but when I go look at the door, it's still open.
Trigger Multiple:
Name - Red Sentry Door Trigger
Start Disabled - no
Filter Name - bluteamfilter1
Outputs: OnStartTouchAll, Red Sentry Door Relay, Enable, Delay 1, Fire Once
Relay
Name - Red Sentry Door Relay
Start Disabled - no
Outputs: OnTrigger, Red Sentry Door Func, Close, Delay 2, Fire Once
Inputs: Red Sentry Door Trigger, OnStartTouchAll, Enable, Delay 1, Fire Once
Func Door
Name - Red Sentry Door Func
everything else is default except -1 on door closes by itself
Inputs: Red Sentry Door Relay, OnTrigger, Close, Delay 2, Fire Once
What the heck am I doing wrong here? I spawn as blu and run to trigger but when I go look at the door, it's still open.