Map changes not showing up in game

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
I'm currently working on a 72 Hour map, and I've ran into a problem that is forcing me to give up. What happens is when I make a change to the map, like adding a prop, it just reverts to it's previous state for unknown reasons. why is this happening?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Check your compile log - there's some kind of error preventing the map from compiling, so it keeps loading the last successful one instead. This site will pick out the error and tell you how to fix it, but if you can't figure it out feel free to post the log here.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Check your compile log - there's some kind of error preventing the map from compiling, so it keeps loading the last successful one instead. This site will pick out the error and tell you how to fix it, but if you can't figure it out feel free to post the log here.
It seems the issue is the cubemap. I'm not sure on how to use cubemaps properly
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
If you're talking about the one that's like "Can't load skybox file x to build the default cubemap" then you can ignore that, it doesn't cause any major issues. An error that stops your compile would be on the last line of the vbsp.exe section.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Well what does it say about the cubemap error?
If you press Alt+P to check the problems tab, are there any problems there?
the only problem I see is the no player start problem
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Hmm, that is normal. Did the compile log analyzer say anything else with a text "this will cause compile to fail" or something like that?
This may sound stupid, but. How do I open and what is the compile log analyzer?
 

The Siphon

L6: Sharp Member
Mar 2, 2015
278
190
How do I copy the log?
After you do a compile, you can copy the log when you press "copy to clipboard" when it shows the compile window.
Like this:
6828.png
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Here was the one problem that cried wolf to me :
displacement 3 has bad geometry near -2320.00 -1344.00 20.22 can't compile displacement physics, exiting. texture is nature/blendgroundtograss007
This error will cause your map to fail compiling completely
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Paste those coordinates into View > Go to Coordinates and see if you can smooth out or remake the displacement there.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
I've destroyed the displacement. Thank you very much all!