How to apply Custom Particle effect

Macanick

L1: Registered
Dec 12, 2016
45
8
I made some custom particle effect for my map it works well in particle editor
but when i apply into map, it didn't shown in game
i tried everything i can... like using pakrat, move all material file to custom folder, vpk packing, modifying particles_manifest txt, [mapname]_particles etc... almost everything in valve developer community
maybe i did it the wrong way so please tell me anything you know about this problem

here is a pcf file in particle editor

screenshot.png


info particle system

screenshot2.png

particles_manifest file

particles_manifest
{
"file" "!particles/error.pcf"
"file" "!particles/dimensionbleck.pcf"
"file" "!particles/rockettrail.pcf"
"file" "particles/smoke_blackbillow.pcf"
"file" "!particles/teleport_status.pcf"
"file" "!particles/explosion.pcf"
"file" "!particles/player_recent_teleport.pcf"
"file" "!particles/rocketjumptrail.pcf"
"file" "!particles/rocketbackblast.pcf"
"file" "!particles/flamethrower.pcf"
"file" "!particles/flamethrower_mvm.pcf"
"file" "!particles/burningplayer.pcf"
"file" "!particles/blood_impact.pcf"
"file" "!particles/blood_trail.pcf"
"file" "!particles/muzzle_flash.pcf"
"file" "!particles/teleported_fx.pcf"
"file" "!particles/cig_smoke.pcf"
"file" "!particles/crit.pcf"
"file" "!particles/medicgun_beam.pcf"
"file" "!particles/bigboom.pcf"
"file" "!particles/water.pcf"
"file" "!particles/stickybomb.pcf"
"file" "!particles/buildingdamage.pcf"
"file" "!particles/nailtrails.pcf"
"file" "!particles/speechbubbles.pcf"
"file" "!particles/bullet_tracers.pcf"
"file" "!particles/nemesis.pcf"
"file" "!particles/disguise.pcf"
"file" "!particles/sparks.pcf"
"file" "!particles/flag_particles.pcf"
"file" "!particles/buildingdamage.pcf"
"file" "!particles/shellejection.pcf"
"file" "!particles/medicgun_attrib.pcf"
"file" "!particles/item_fx.pcf"
"file" "!particles/cinefx.pcf"
"file" "!particles/impact_fx.pcf"
"file" "!particles/conc_stars.pcf"
"file" "!particles/class_fx.pcf"
"file" "!particles/dirty_explode.pcf"
"file" "!particles/smoke_blackbillow_hoodoo.pcf"
"file" "!particles/scary_ghost.pcf"
"file" "!particles/soldierbuff.pcf"
"file" "particles/level_fx.pcf"
"file" "!particles/training.pcf"
"file" "!particles/stormfront.pcf"
"file" "!particles/coin_spin.pcf"
"file" "!particles/stamp_spin.pcf"
"file" "!particles/rain_custom.pcf"
"file" "!particles/npc_fx.pcf"
"file" "!particles/drg_cowmangler.pcf"
"file" "!particles/drg_bison.pcf"
"file" "!particles/dxhr_fx.pcf"
"file" "!particles/eyeboss.pcf"
"file" "!particles/bombinomicon.pcf"
"file" "!particles/harbor_fx.pcf"
"file" "!particles/drg_engineer.pcf"
"file" "!particles/drg_pyro.pcf"
"file" "!particles/xms.pcf"
"file" "!particles/mvm.pcf"
"file" "!particles/doomsday_fx.pcf"
"file" "!particles/halloween.pcf"
"file" "!particles/items_demo.pcf"
"file" "!particles/items_engineer.pcf"
"file" "!particles/bl_killtaunt.pcf"
"file" "!particles/urban_fx.pcf"
"file" "!particles/killstreak.pcf"
"file" "!particles/taunt_fx.pcf"
"file" "!particles/rps.pcf"
"file" "!particles/firstperson_weapon_fx.pcf"
"file" "!particles/powerups.pcf"
"file" "!particles/weapon_unusual_isotope.pcf"
"file" "!particles/weapon_unusual_hot.pcf"
"file" "!particles/weapon_unusual_cool.pcf"
"file" "!particles/weapon_unusual_energyorb.pcf"
"file" "!particles/passtime.pcf"
"file" "!particles/passtime_beam.pcf"
"file" "!particles/passtime_tv_projection.pcf"
"file" "!particles/vgui_menu_particles.pcf"
"file" "!particles/invasion_ray_gun_fx.pcf"
"file" "!particles/invasion_unusuals.pcf"
"file" "!particles/halloween2015_unusuals.pcf"
"file" "!particles/rankup.pcf"
"file" "!particles/halloween2016_unusuals.pcf"
}
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
You don't need to put the default particles in your manifest.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I don't think that's the problem but thanks
Check your console, after a certain point, too many can freak the engine out and particles can stop working. I'm not sure if this would apply to defaults, but it's worth trying. Try making a test map with only your specific particle.
 

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
421
537
You didn't set it to start active in the info_particle_system to start active (not sure if intended or not). Also is it appearing at the world origin? And is your particle manifest named (yourmapname)_particles.txt?
 

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
421
537
It should be in your maps folder and called (yourmapname)_particles.txt
 

Macanick

L1: Registered
Dec 12, 2016
45
8
It should be in your maps folder and called (yourmapname)_particles.txt

particles_manifest
{
"file" "!particles/dimensionbleck.pcf"
}

i changed name and moved to maps folder and still not working
how can i check the world origin?
 

Macanick

L1: Registered
Dec 12, 2016
45
8
sorry guys i just fixed making new particle pcf
maybe problem was pcf file is broken for some random reason