- Oct 28, 2016
- 3
- 0
The work is saved, but won't compile.
I even deleted the .bsb file in \Team Fortress 2\tf\maps\, but nope.
I would appreciate any help.
Here's my log: (Checked with http://www.interlopers.net/errors/ there were no problems)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.vmf"
Valve Software - vbsp.exe (Dec 15 2016)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 10 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov"
Valve Software - vvis.exe (Dec 15 2016)
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov"
Valve Software - vrad.exe SSE (Dec 15 2016)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.bsp
Setting up ray-trace acceleration structure... Done (0.18 seconds)
3419 faces
3268349 square feet [470642368.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3419 patches before subdivision
178521 patches after subdivision
sun extent from map=0.087156
28 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (62)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (44)
transfers 78140589, max 1601
transfer lists: 596.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #1 added RGB(726147, 412844, 245600)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #2 added RGB(126932, 48722, 19209)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(26187, 6783, 1725)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #4 added RGB(5627, 966, 159)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #5 added RGB(1285, 147, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(299, 23, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #7 added RGB(72, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #8 added RGB(18, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #9 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #10 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1245 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 257/8192 3084/98304 ( 3.1%)
brushsides 1709/65536 13672/524288 ( 2.6%)
planes 1362/65536 27240/1310720 ( 2.1%)
vertexes 4165/65536 49980/786432 ( 6.4%)
nodes 839/65536 26848/2097152 ( 1.3%)
texinfos 420/12288 30240/884736 ( 3.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3419/65536 191464/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1220/65536 68320/3670016 ( 1.9%)
leaves 882/65536 28224/2097152 ( 1.3%)
leaffaces 4072/65536 8144/131072 ( 6.2%)
leafbrushes 629/65536 1258/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20367/512000 81468/2048000 ( 4.0%)
edges 11039/256000 44156/1024000 ( 4.3%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 259/32768 2590/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3954/65536 7908/131072 ( 6.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15861920/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17282/16777216 ( 0.1%)
entdata [variable] 32532/393216 ( 8.3%)
LDR ambient table 882/65536 3528/262144 ( 1.3%)
HDR ambient table 882/65536 3528/262144 ( 1.3%)
LDR leaf ambient 4071/65536 113988/1835008 ( 6.2%)
HDR leaf ambient 882/65536 24696/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/996 ( 0.1%)
pakfile [variable] 372/0 ( 0.0%)
physics [variable] 103067/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8562
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.bsp
2 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\fun_knedlov.bsp"
I even deleted the .bsb file in \Team Fortress 2\tf\maps\, but nope.
I would appreciate any help.
Here's my log: (Checked with http://www.interlopers.net/errors/ there were no problems)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.vmf"
Valve Software - vbsp.exe (Dec 15 2016)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 10 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov"
Valve Software - vvis.exe (Dec 15 2016)
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov"
Valve Software - vrad.exe SSE (Dec 15 2016)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.bsp
Setting up ray-trace acceleration structure... Done (0.18 seconds)
3419 faces
3268349 square feet [470642368.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3419 patches before subdivision
178521 patches after subdivision
sun extent from map=0.087156
28 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (62)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (44)
transfers 78140589, max 1601
transfer lists: 596.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #1 added RGB(726147, 412844, 245600)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #2 added RGB(126932, 48722, 19209)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(26187, 6783, 1725)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #4 added RGB(5627, 966, 159)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #5 added RGB(1285, 147, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(299, 23, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #7 added RGB(72, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #8 added RGB(18, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #9 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #10 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1245 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 257/8192 3084/98304 ( 3.1%)
brushsides 1709/65536 13672/524288 ( 2.6%)
planes 1362/65536 27240/1310720 ( 2.1%)
vertexes 4165/65536 49980/786432 ( 6.4%)
nodes 839/65536 26848/2097152 ( 1.3%)
texinfos 420/12288 30240/884736 ( 3.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3419/65536 191464/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1220/65536 68320/3670016 ( 1.9%)
leaves 882/65536 28224/2097152 ( 1.3%)
leaffaces 4072/65536 8144/131072 ( 6.2%)
leafbrushes 629/65536 1258/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20367/512000 81468/2048000 ( 4.0%)
edges 11039/256000 44156/1024000 ( 4.3%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 259/32768 2590/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3954/65536 7908/131072 ( 6.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15861920/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17282/16777216 ( 0.1%)
entdata [variable] 32532/393216 ( 8.3%)
LDR ambient table 882/65536 3528/262144 ( 1.3%)
HDR ambient table 882/65536 3528/262144 ( 1.3%)
LDR leaf ambient 4071/65536 113988/1835008 ( 6.2%)
HDR leaf ambient 882/65536 24696/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/996 ( 0.1%)
pakfile [variable] 372/0 ( 0.0%)
physics [variable] 103067/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8562
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.bsp
2 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\fun_knedlov.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\fun_knedlov.bsp"