WiP in WiP, post your screenshots!

Asd417

Sample Text
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Mar 20, 2016
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I have a couple places in mind for jump pads, but my map isn't as open as many of the others, could be an issue thinking about it. I might remake mid at some point to be a little less complex and more open to use jump pads well, but I cant tell how anything is going to play out until its been tested.
Like I said, it might be fine without jump pads.
 

Flower_Shop_Guy

♪ -- ♫ -- ♪
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Mar 10, 2015
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"pridelands"
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Crowbar

Spiritual preprocessor
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Dec 19, 2015
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From what I can see, this big rock is still brushwork. Get a model for it! Individual texturing and AO will improve it just like anything ever.
The entire thing is still gorgeous.
 

Twist.vmf

L420: High Member
Jul 29, 2016
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Just finished making a bunch of art in sfm, now to make them .vtfs

Side note, how do I pack custom textures with a map?
 

Diva Dan

hello!
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Mar 20, 2016
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"pridelands"
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I don't know if there's anything you can do about it or if it's too late, but none of those rock props really fit in with the actual pride rock. It's made out of long sheets of slate, and all the props are made with soft, round edges. Same goes for the hell spikes on the bottom. The rocks on top of pride rock also don't really make sense-you could probably make cover by just using a large tree planted on the bottom of the stream. I know you are using a few placeholder models here and there (giant skybox tree), but you know what I mean. Also, a deeper chasm would look really cool! :) Just some feedback.
 
Nov 13, 2015
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dewm_b3 screens, not much to say, I'm pretty sure all of the pics looks very similar to the once I posted last time,

somebody suggested a highground area in mid, think it was a good idea (also made it possible to motivate a jump pad) should make it easier to attack/retake the controlpoint unless you are already dominated, also added some new props,

EEF366C49AD9F369BD0EFA81FC62FE3BF120EED0


added some wires, some new light props and sounds...removed one of the stairs leading up to the lobby area, leaving it as a one-way-drop, making it harder for pyro, medic, spy and heavy to reach other teams spawn
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updated the light, added some props and sound
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download it from here z<-----
 

chin

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Dec 22, 2013
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Working on ABP's old ctf_banja - calling it Banjaxed atm, gonna try to get some more few things done then might stick an a1 in an imp to see how it plays :)
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