Question for anyone who had the original SFM beta

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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The one that came with the leaked beta of TF2, the one that was used to make nope.avi and others. I know that some people in this community once mentioned having used it, but that was ages ago and I have no idea if any of them are still around. But if you are, or if anyone is still in touch with them...

Did it have the exact same interface as the official release? Like, is it made in Qt? Because I've long suspected that the version they released to the public was actually a ground-up remake, hence why it took them so long to actually release it to the public. And that the reason for remaking it in Qt was because it would be easy to take cross-platform (even though they never did).

I really should have asked this years ago, but it never really occurred to me.
 

fubarFX

The "raw" in "nodraw"
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Jun 1, 2009
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mhhhhhh.... I did use it a long time ago and if I do remember correctly, it was just like the particle/commentary editor thingy. You'd start tf2 with -tools and it was one of the tools in there so my guess is that they all ran on the same UI framework, whatever it was (think it's Qt?)
 

Micnax

Back from the dead (again)
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Apr 25, 2009
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I remember using it. The interface was extremely similar but styled extremely differently. Here's an old screenshot from Google:

mkzhze.jpg


I wouldn't entirely be surprised if they didn't rebuild it again.
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
4,694
2,579
Yeah, that has the same style as Hammer's model viewer or pre-2010 Steam, which means it uses VGUI. And the current SFM uses what I think is Qt's default theme. So that settles it; they had to recreate all of that stuff. Man, I wonder what made them give up on making a Mac port.
 

Vel0city

func_fish
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Dec 6, 2014
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Probably the same stuff that made them give up on the current Source 1 SFM beta.