Baubles and Respawn Room Visualizers

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
446
457
Something I've been alerted to is that in my map, baubles hit from the wrap assassin didn't go through the respawn room visualizers, and instead exploded on contact. This got me curious, so I started testing, and found out that respawn room visualizers don't play nicely with baubles.

How bad the baubles are affected depends on the thickness of the brush - a 16 unit thick visualizer won't let any baubles through, while a 4 unit thick visualizer will let baubles through at seemingly random locations. I even tried with 1 unit thick visualizers, and some baubles exploded on contact with the visualizer. Even breaking up the visualizer into smaller ones didn't work, and neither did changing the texture to player clip.

Is anyone able to offer a possible fix for this?
 

henke37

aa
Sep 23, 2011
2,075
515
Known issue. Happens with pretty much all closed doors and physics projectiles. Don't get your hopes up, this smells like a vphysics issue.
 

henke37

aa
Sep 23, 2011
2,075
515
It's the same thing really. Fast moving physics object vs thin, fixed in place, collider.