Nectarine

PL Nectarine A3

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Nectarine - Creme nectarine and montelimar

The result of over a month of work. Payload map in some sorta autumn facility? Truthfully, I don't know where this thing is set.

Thanks to @theatreTECHIE and @AsG_Alligator for help in this thread. Thanks to @Auwi for some advice on scaling.
 
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Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Red will suicide if change class in the first spawn

Hmm, that doesn't seem the case when I play the map? Is this the spawn you're talking about?

ew0TGnu.jpg
 

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
446
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Had a run around, and you might want to check your respawn room visualizers for all spawns except red's final spawn - they might not have an associated spawn room, since I can see them and walk through them as both teams. Also I'm not sure if the door up the top in red's first spawn works - I can't seem to open it with either team.

Other than that, I'll make sure to keep an eye on the map, since it looks interesting.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Had a run around, and you might want to check your respawn room visualizers for all spawns except red's final spawn - they might not have an associated spawn room, since I can see them and walk through them as both teams. Also I'm not sure if the door up the top in red's first spawn works - I can't seem to open it with either team.

Other than that, I'll make sure to keep an eye on the map, since it looks interesting.

That's really odd, because those are things that I tested to work. At this point, I'm wondering if I even uploaded the right version of the map...

I'll check on these issues later today, when I get back home.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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are you shure you packed it? cus a lot of stuff has broken textures for me ):

Is... is it not packed? I thought I checked the Pack button in CompilePal.

I'll recompile tonight.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Umaroth-24

L2: Junior Member
Jan 1, 2016
63
18
for me there are stil broken textures :confused: below are some pics of it (and they are made on a1b, as you can read in the top right corner)
pl_nectarine_a1b0001.jpg
pl_nectarine_a1b0002.jpg

[EDIT] i tested A1 as well, which is looking fine for me
pl_nectarine_a10000.jpg
 
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Kube

Not the correct way to make lasagna
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Aug 31, 2014
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So it looks like CompilePal packs your map after it is copied to the TF2 .bsp folder. I uploaded the .bsp from my .vmf folder.

This version is also repacked, so that should help.

@Umaroth-24, does this version work for you?

[EDIT: NEVER MIND, THIS VERSION SHOULDN'T WORK]

Read the rest of this update entry...
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Kube

Not the correct way to make lasagna
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Aug 31, 2014
1,342
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-Shorted respawn times
-Lowered one section in large red building before D and added solid railing to block sightlines
-Added barrier on balcony in large red building before D, to compensate for the lower floor height in one section
-Added 150-brightness light in red building before D to bring attention to flank route
-Added props in red building before D to block sightlines
-Changed yellow tape decorations between B and C to a dark red flat texture
-Added fences in B area to block sightlines
-Fixed issue with getting stuck right outside Blu's second spawn
-Removed a barrel in the area between A and B, to help make the lack of a route more obvious
-Added a crate in the building between A and B to help block sightlines
-Removed staircase up to bridge in the building between A and B
-Made the lights less yellow in the building between A and B
-Removed balcony above A
-Increased width/decreased length of staircase in Blu's first spawn
-Miscellaneous changes

I haven't updated the screenshots, as of yet.

Read the rest of this update entry...
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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-Reduced spawn times
-Lowered initial clock time from 5min to 4min30sec
-Edited geometry of Blu's first spawn to make it easier for them to push out, and to make the walk to B slightly faster
-Moved A back before where the rollback zone was (very experimental)
-Reduced health and ammo in wooden building near A (from medium and large to small and medium, respectively)
-Added small health and medium ammo to lower flank route near B
-Moved B forward, past the enclosed space and towards the bridge
-Made window exit of Red's first spawn (Blu's third spawn) two-way, and added a perch to accomodate for the change
-Added a small ramp up to the window of Red's first spawn (Blu's third spawn), so that players don't have to jump to go through the window
-Added better (moving) signage to direct players from Red's first spawn to A and B
-Moved C forward, to right before the entrance to the large red building
-Added a playerclip ramp up to the windows around D, so that players don't have to jump to go through the windows
-Miscellaneous changes

Read the rest of this update entry...
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Have you forgotten this juicy fruit?

I've moved on to bigger and better things.

pl_province is my latest payload project, and I'm much happier with it than I ever was with pl_nectarine.