I'm trying to use some custom music sounds in a map and the environment of the map is making the sounds echo when I don't want them to. Is there a way to disable the reverb effects on an ambient_generic?
If you add "#" to the sound path, it will be recognized as music by the engine, and will not be affected by dsp effects.
MP3 initialized with no sound cache, this may cause janking. [ <soundfile.mp3> ]
Failed to create decoder for MP3 [ <soundfile.mp3> ]
*** Invalid sample rate (0) for sound '# <soundfile.mp3>'.
"Sound.Name"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"volume" "VOL_NORM"
"wave" "#*file/path.mp3"
}
Failed to create decoder for MP3 [ file\path.mp3 ]
Failed to load sound "#*file\path.mp3", file probably missing from disk/repository
Failed to create decoder for MP3 [ filepath\sound.mp3 ]
Failed to load sound "*#filepath\sound.mp3", file probably missing from disk/repository
Failed to create decoder for MP3 [ filepath\sound.mp3 ]