Koth point not activating?

Artistic_Crayon

L1: Registered
Jan 15, 2017
3
0
I've been working on my first map for a couple of weeks now and I've mostly been using crash's tutorials. So far they've been a brilliant help but when putting the 'koth' game mode/control point and I've ran into a problem. I followed the tutorial exactly (I've re watched the video multiple times to make sure) but the control point doesn't activate after the 30 seconds...

Has anyone else had this problem and how do I fix it?

Thanks in advance for any help :) ...
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
I too same problem after following same tutorial.

Though I've notice the hud layout is the previous one before MyM.
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
I simply named my prop_dynamic (metal hub saucer) "center hill" and named my team_control_pont (hologram) "capture point" and parent it.

The trigger_capture_area is nameless but parented with "capture point" (hologram).
I also flagged it for "Start with model hidden" but the point stays disabled and hologram invisible even after announcement countdown.

I have noticed that the capture point (hologram) does not have any inputs or outputs. Should it?
 
Last edited:

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
You don't need to parent anything. In fact, see if un-parenting everything fixes the issue.

Also the hologram model needs to be enabled manually with an output (I forget what it is exactly and I'm on mobile atm), though most people tend not to bother.
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
Well the control point is still locked after it's countdown (little padlock symbol before and after countdown).
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Maybe post the a download to the vmf so people can look at it themselves, and see if they can find the issue.
 

Artistic_Crayon

L1: Registered
Jan 15, 2017
3
0
Thanks for the advice muddy , I've had a look and it doesn't seem to be the problem.
I'll post the file for anyone who wants to have a look.
 

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  • koth_problem.vmf
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Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
Question, will the control point be disabled if it is just the one team?

Because I'm just working on literally half the map, the BLU side, so that I could pretty much copypaste the RED side. Could that be a cause of disabled control point?
 

Artistic_Crayon

L1: Registered
Jan 15, 2017
3
0
Question, will the control point be disabled if it is just the one team?

Because I'm just working on literally half the map, the BLU side, so that I could pretty much copypaste the RED side. Could that be a cause of disabled control point?

As far as I can tell, it works with just one team. but you can put as player in the other team by putting 'bot' in the console.
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
Well, feel a bit uncomfortable presenting unfinished work, but if we share the same problem then maybe whatever your map needs to work, mine too.

I think we both followed the same tutorial video. Also I noticed renaming the map with the koth_ prefix includes the "you must capture point" pop-up when you begin. But still the point is locked after Announcers countdown.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I simply named my prop_dynamic (metal hub saucer) "center hill" and named my team_control_pont (hologram) "capture point" and parent it.
Hang on. Did you use those phrases in the "name" field? Because you can't use spaces in entity names, I don't think.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,844
Hang on. Did you use those phrases in the "name" field? Because you can't use spaces in entity names, I don't think.

i've used spaces before and it worked just fine, you may be thinking of mapnames
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
I tried it with underscores instead of space, though it's never been an issue with the other things in my map.
The control point is still locked.

Also the compile log doesn't state any problems related to it (Other than missing grass problem but thats least of my concern)
I can still post a compile log if it is any help... though for some reason it takes quite awhile and pushes my fan a bit.
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
I tried following the same tutorial again, I almost tripped up and setting the trigger_capture_area but corrected it and did it like it instructed in the video.

Now the announcer does not even bother to countdown at all.o_O

I've noticed in the trigger, Crash named both the team_control_point and the trigger_capture_area the same name. Did he ment to do that?
 
Last edited:
Sep 28, 2016
109
61
Artistic Crayon, there are a few issues with the map you uploaded (mainly leaks and stuff) but I believe I've found the error for you.

On your trigger_capture_area, you need to set the Control point property to the name of the team_control_point, in this case cp_koth.

I didn't try compiling it but that should fix your issue.
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
Ooh! I seem to have done something right! She still doesn't announce when the cap unclocks, but it does unlock now.

Sorry Crayon but I'm not exactly sure what I was fiddling with to get it to work.
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
Still doesn't work. Also, you know when you step on the control point nd begin capping? That sound isn't there too.

I don't see why it can't be as easy as plonking down a single control point and tf_gamerules have an additional property to simply select TF2s gamemodes for it instead of being this overly troublesome.
 

Mystic Monkey

L5: Dapper Member
Jan 24, 2011
224
12
Artic Crayon, have you checked to see if "Start Disabled" is "No" on both trigger_capture_area and team_control_point_master?

I think that would make your control point capable. However on my end Announcer doesn't countdown when it becomes available or makes that noise when you begin capping it.