Back to B1 - cp_gorge_b1

Back to B1 - cp_gorge_b1 2017-01-15

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
Back to B1 - cp_gorge_b1 - undetailed version of gorge

This is the undetailed version of Gorge.
캡처.PNG

Where did I get it?
I deleted all the details myself

Why?
1. To be used as artpass practice vmf. This is what I am intending to do myself.
2. Couldn't find anything else to do but wanted to use hammer

I didn't notice how detailed gorge is before I undetailed it. kinda prop spam though, with 900 pipes and such.

The vmf only has:
world geometry
geometry defining props
pickups
game logics
tool brushes

What you can do with this file:
1. Artpass it
2. Anything else you can think of

What you may never do with this file
1. redistribute it (please respect my 2 hours I spent to undetail it)
2. look at valve's way of making maps. Seriously, I was massively disappointed by their way of detailing. There are details hidden away in a sealed room, there are details inside other brushes, micro-brushes, brushes clipping through each other, etc...

Hope this file is somewhat helpful.

I might do this for another map but that depends on whether majority wants it.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
From the screenshot I see, this isn't "undetaled" it's just textured dev and most props and oob stuff is gone. Most in-bounds detail in the gameplay area looks kept.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
I highly doubt upward alpha had all the displacements so it needs a lot of work to make it look like real alpha
To me, it seems like valve does not define alpha and beta. They just make.
There's no other way the horrible brush works can be justified
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Something I never noticed about that post was that 5gorge was planned from the beginning.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I still want to see a "3gorge" that just mirrors the RED base across the bridge as a BLU building. I don't know how you'd manage to make all the terrain symmetrical, but that bridge just feels like it's destined to be a mid.