cp_torrential

CP cp_torrential a2

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
cp_torrential - my second map

Hello everyone,

This is my second map: cp_torrential. It represents my first attempt at the ATK/DEF game mode. I wanted to try something different here with a route under the point that can be used by players when not occupied by the train. I'm not sure how this will work out, but I was very happy to see it come together. I have no doubt that there will be many things I need to tweak to refine the map, especially the lighting in some areas.
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Any helpful feedback is welcome.
 
Last edited:

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
cp_torrential a2 change notes:

-Fixed the trigger capture area for both points
-Started fixing the lighting in some areas. (I still have more to do)
-Turned most ramps into proper stairs
-Added warning lights for the train
-Edited a route towards the first point
-Fixed some geometry issues.
-Did some optimization fixes

Read the rest of this update entry...
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Here are some quick notes on the recent changes for anyone who is interested.
440_screenshots_20170109074649_1.jpg

-added the capture area markings now that i figured out how to trigger capture area this shape
440_screenshots_20170109074724_1.jpg

440_screenshots_20170109074810_1.jpg

-added working train lights
440_screenshots_20170109074756_1.jpg

-this area used to be sealed off, now attackers can access the side room from here
440_screenshots_20170109074715_1.jpg

-fixed the some of the geometry in red spawn
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Well, the imp went fairly well. I got some pretty good feedback. Thanks.